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by Evan Griffin, COMMUNITY WRITER
A personal suggestion and wish for what water could have been in BioShock. Post your own Shock suggestions to the box.
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by Rus McLaughlin, BITMOB STAFF
Episodic games aren't big now, but they're going to take over the industry. Here's why.
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by Isaiah Taylor, COMMUNITY WRITER
What roles should developers, journalists, and consumers play in the discussion of games?
Lego_portal
by Rus McLaughlin, BITMOB STAFF
A great idea can destroy your game just as fast as a bad idea. It's how you use your gimmick that separates a dismal Hydrophobia from a masterful Portal.
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by Omar Yusuf, COMMUNITY WRITER
In this week's Reviews Spotlight, we tackle the topics of boring comics, DS-playing supermodels, and old games.
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by Ben Daniels, COMMUNITY WRITER
Have game review score systems become lopsided and fallen prey to developer pressure and aggregate sites?
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by Suriel Vazquez, COMMUNITY WRITER
Hydrophobia doesn't do anything new, and it doesn't do anything that well.
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by Gerren LaQuint Fisher, COMMUNITY WRITER
On Day 2 of Fantastic Arcade, Gerren LaQuint Fisher can't escape Richard Garriott, and gives impressions on co-op in Monaco, the art of Feist and a gripe on the Hydrophobia demo
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by Dan "Shoe" Hsu, BITMOB STAFF
Here it is: Bitmob's not-so-definitive Top 10 Games of E3.