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by Mike Richards, COMMUNITY WRITER
In the inaugural One-Sided Argument, we take a look at Quick Time Events and the ways in which they may be more important for the industry then anyone gives them credit for.
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by Jason Lomberg, BITMOB STAFF
David Cage is urging developers to embrace cinematic storytelling tropes. But is this really appropriate for every type of game?
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by Brett Bates, COMMUNITY WRITER
In this week's episode of the Mobcast, Epic Games Design Director Cliff Bleszinski, Ignition Entertainment Director of New Business Development Shane Bettenhausen, and 343 Industries Content Producer David Ellis join Bitmob's Dan Hsu. The group discusses the creation of new game types, the evolution of price-pointing, the future of controllers, an
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by Brett Bates, COMMUNITY WRITER
In this week's Mobcast, community members Michael Pangelina and Larry LeBron join Bitmob co-founders Demian Linn and Dan Hsu. The group discusses whether they prefer Halo or Call of Duty, the innovation of new gameplay mechanics, great stories set in less-than-desirable genres, the place of minorities in modern titles, and more.
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by Layton Shumway, BITMOB STAFF
After a long decline, adventure games are back from the dead. Here are three reasons why they're thriving, and three ways to avoid a second demise.
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by Ariel Feist, COMMUNITY WRITER
A unique game to say the least, but is that enough to make Heavy Rain worth your while? Or does its similarities with cinema prevent it from being a truly fun video game?
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by Steven Schmidt, COMMUNITY WRITER
Quantic Dream has fixed most of the issues present in Indigo Prophecy with there brand new title, Heavy Rain, which is built on the same general concept and design as their last game. This concept being, of course, the idea that story is the most important aspect of the game, and that anything you do in the game can alter what happens.
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by Doug Lee, COMMUNITY WRITER
My thoughts and semi-review of Heavy Rain
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by Frank Anderson, COMMUNITY WRITER
My in-depth review of Heavy Rain.
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by Aaron Leach, COMMUNITY WRITER
Quick Time Events have a direct impact on our visual attention. This post looks at how some games are changing QTE implementation in order play nicely with our brains so that players don't miss any of the action waiting for an on-screen prompt to appear.
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by Cameron Pershall, COMMUNITY WRITER
I review Heavy Rain for Bitmob's Final Cut Challenge.
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by Cameron Pershall, COMMUNITY WRITER
Sometimes, the best thing a game can be is unenjoyable. Unpleasant moments can generate character empathy. Here are some great ways developers can torment gamers.
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by Rob Savillo, BITMOB STAFF
Quick-time events are lazy game design. When will developers stop resorting to such unimaginative gameplay?
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by Michael Bradley, COMMUNITY WRITER
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by Davneet Minhas, COMMUNITY WRITER
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by Ewan Aiton, COMMUNITY WRITER
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by Demian Linn, BITMOB STAFF
Rounding up Bitmob community reviews of Infamous, Sims 3, Dyson, Plants vs. Zombies, Super Mario All-Stars, Sims 3, and more.
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by Eric Watson, COMMUNITY WRITER
A look back at an underappreciated game.
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by Suriel Vazquez, COMMUNITY WRITER