2guys_1title
by Michael Edwards, COMMUNITY WRITER
Back at PAX East I saw a guy with a red MacBook entertaining folks in the handheld hallway with some chiptunes. The next day I got his card. When I started writing about games, I wanted to focus on gaming culture some, so I thought “I should interview that guy.” So I now present to you a few minutes with DJ Cutman...
Finalfantasyxivconcepta
by Stephen Barry, COMMUNITY WRITER
What do non-hardcore gamers think about the "games as art" debate? Stephen Barry interviews two friends to find out some answers.
Me
by Daryl Bunao, COMMUNITY WRITER
July's challenge, Pressing Issue, places its writers in the situation of a freelance reporter covering a subject laid down by editor Michael Rousseau. Under deadline, my task was to interview any staff member of Bitmob of my choosing as a feature profile.
Fractal-puzzlemode
by Richard Moss, COMMUNITY WRITER
An interview with Will Stallwood from Cipher Prime, the indie developer behind music-based puzzlers Auditorium and Fractal.
Logo
by Toby Davis , COMMUNITY WRITER
With mobile gaming on the rise it seems about the time to look at a company who has been doing it for years. Since 2004 Orange Pixel has been in the mobile phone market. Now I am not sure about you, but for me six years is a long time. Getting a chance to talk with Pascal Bestebroer who is the CEO for Orange Pixel.
Fight1
by Toby Davis , COMMUNITY WRITER
Many of us hate playing multiplayer games that don’t ever change much. However IllFonic has plans to change the way you play first person shooters. I know your itching to learn more so now we will hear more about this shooter from Lead Designer, Kedhrin Gonzalez.
Greed2
by Toby Davis , COMMUNITY WRITER
An interview with W!Games Designer Nikki Kuppens on the recently released Greed Corp.
2guys_1title
by Omri Petitte, BITMOB STAFF
DICE is wasting no time in developing the forthcoming Battlefield 3, and former CEO Fredrik Liliegren thinks it will blow you away.
2guys_1title
by Demian Linn, BITMOB STAFF
Interview: Bioware talks about Dragon Age: Origins -- Awakening's story, characters, romantic prospects (dim), and more.
2guys_1title
by Omri Petitte, BITMOB STAFF
Bungie hopes that Halo: Reach will finally propel the franchise into visual glory with the re-vamping of the game's graphics, animation, and character detail.
2guys_1title
by Brett Bates, COMMUNITY WRITER
Final Fantasy 13's developers discuss MW2 influences, DLC possibilities, and more in our interview.
2guys_1title
by Omri Petitte, BITMOB STAFF
Hey, do you want to know the real reason why Xbox 360 gamers didn't get the Battlefield: Bad Company 2 beta?
2guys_1title
by Omri Petitte, BITMOB STAFF
Mass Effect 2 Project Director Casey Hudson talks about game length, class and weapon balancing, and DLC in a new interview conducted by GameZone.
2guys_1title
by Toby Davis , COMMUNITY WRITER
2guys_1title
by Omri Petitte, BITMOB STAFF
God of War Director of Product Development John Hight looks to the future of the franchise by adopting a cautious, yet optimistic attitude.
2guys_1title
2guys_1title
by Toby Davis , COMMUNITY WRITER
2guys_1title
by Michael Edwards, COMMUNITY WRITER
2guys_1title
2guys_1title
by Alex Beech, COMMUNITY WRITER
Alex Beech managed to corral The Behemoth co-founders John Baez and Dan Paladin for an interview at September's Tokyo Game Show. Read on for insight on their development process, how the Japanese react to their games, and what's up with that crying block of tofu teased for their third game.
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