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by Alex Martin , COMMUNITY WRITER
Two free time-wasters for Android users (and one for iDevice owners) whose names aren't in the Book of Life.
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by Daniel Sims, COMMUNITY WRITER
Why Groove Coaster is possibly the best 99-cent game of 2011.
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by Zach Hudson, COMMUNITY WRITER
After seeing the images of the Wii U controller it became completely apparent that the console as we know it may be exiting the building. With a tablet design the Wii U reminds me of the iPad. The differences between a gaming console and tablet will really start to blur this fall when Apple releases iOS 5.
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by Jason Almenas, COMMUNITY WRITER
EGMi is finally on the iPad where it belongs.
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by Andrew Galbraith, COMMUNITY WRITER
After spending a lot of time with Cipher Prime's Pulse on the iPad, it proves that rhythm games and the Apple Tablet are on the same sheet of music.
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by Dana Laratta, COMMUNITY WRITER
These haiku reviews of a trilogy of games under the Dead Space 1 title have been inspired by Necromorph Paul Simon.
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by Ross Adams, COMMUNITY WRITER
A Puzzle Quest-esque match three game that's a little more bite-size.
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by Sean Hinz, COMMUNITY WRITER
Many iPad users have fallen victim to purchasing a game which uses an on-screen d-pad or thumbstick, and finding the controls taxing. The practice of creating digital inputs based on analog counterparts has been scrutinized universally by both the gaming industry and its community. Ten One Design developed the Fling in response.
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by Rakim Reid, COMMUNITY WRITER
I've never held any interest in so-called "casual" games. But I've prided myself as being a core gamer for as long as I could remember. Read how I feel about Angry Birds here.
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by Toby Davis , COMMUNITY WRITER
This year has been very good for strategy gamers as a whole. Now I would say that I could not pick just one, but I had to in the end. For me strategy goes beyond the word or context in which developers mean for it to be used.
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by Michael J Gildea, COMMUNITY WRITER
An unconventional review for Infinity Blade, for iOS devices
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by Bruno Dion, COMMUNITY WRITER
In this first edition of Touch It!, I look at a nice indie game that pits you against a rain of everyday objects. Hope you brought an iron umbrella.
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by Andrew Kuhar, COMMUNITY WRITER
Artists behind ChromaWaves, an ambient color-mixing game for the iPhone and iPod touch, reflect on their design process after graduating from college and the risks of creativity in a single semester. Any profit they might earn from sales at iTunes are instead being donated to Child's Play. Learn. Mix colors. Support a good cause.
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by Fred Smith, COMMUNITY WRITER
Pocket Legends is the first true graphical MMORPG on the iPad/iPhone platform. Impressed? Read on.
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by Fred Smith, COMMUNITY WRITER
In a world where Fieldrunners and Plants vs. Zombies dominate the Tower Defense genre, a new challenger appears. But seriously, its 3D tower defense on a touch screen, so it is kinda cool.
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by Fred Smith, COMMUNITY WRITER
Glyder 2 is a homage to Pilotwings 64 on the iPad. Interested? So was I.
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by Kyle Russell, COMMUNITY WRITER
A look at the iPod touch (and therefore iPhone) as a gaming device, and why it surpasses the iPad as a gaming platform.
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by Jasmine Maleficent Rea, COMMUNITY WRITER
If you have an iPad, the Sprite Something app will help you create pixelated characters for that retro game of your dreams.
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by Mark T. Whitney, COMMUNITY WRITER
InstantAction CEO Louis Castle answers questions on his new platform and what it means for the industry.
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by Gerren LaQuint Fisher, COMMUNITY WRITER
After creating a sauna of geek rage over a perceived slight, it's time for geeks to heed the very words from President Obama that upset them.
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