2guys_1title
by Corey Williams, COMMUNITY WRITER
He has something a lot of developers don't, a core that is not unlike my own.
Columbia_blog
by Juan Letona, COMMUNITY WRITER
With the announcement of Bioshock Infinite, Irrational Studios head hit-man, Ken Levine sat down with the press to be peppered with mundane questions. But he also released a statement on Irrational's Website to the rest of us. With his State of Union address, gamers are clamoring for more information, but here is an editorial that the rest of the
Saltonstall
by Gary Lucero, COMMUNITY WRITER
It's April 1st! It's April 1st! And so that's why when Irrational said "our new game is Bioshock Infinite" I just laughed and laughed. Those guys are so funny! Ha! Man, I'm so glad it's not REALLY called that...
2guys_1title
by Tim Broxson, COMMUNITY WRITER
Why Bioshock is the 360's best shooter.
2guys_1title
by Geoff Hathaway, COMMUNITY WRITER
Why podcasting has help me grow both as a writer and an interviewer.
2guys_1title
by Juan Letona, COMMUNITY WRITER
So, I was one of the lucky few to get Bioshock early and I can say with great passion, "best game so far." There is nothing else to say that has yet to be mention by the countless reviews, Bioshock does the little things right. The details to the art deco style, to the background music, AI chatter and overarching modern story are executed well.
2guys_1title
by Omri Petitte, BITMOB STAFF
An exciting ordeal awaits us when we get our grubby hands on a much-anticipated game, to be sure -- but do we really need to tear through the experience on the very first day?
2guys_1title
by Nathan Andrews, COMMUNITY WRITER
2guys_1title
by Rob Savillo, BITMOB STAFF
If rumors of a new X-COM remake are true, what will the end result be?
2guys_1title
by Adam Jorgensen, COMMUNITY WRITER
2guys_1title
by Dan "Shoe" Hsu, BITMOB STAFF
Getting to know BioShock Creative Director Ken Levine in our 21 Random Qs interview.
2guys_1title
by Michael Betts, COMMUNITY WRITER