500x_rage
by Mark Purcell, COMMUNITY WRITER
I explore why the majority of video games are violent.
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by Danny Concepcion, COMMUNITY WRITER
Jenova Chen claims that most games are not good enough for adults. But do they absolutely have to be intellectually stimulating in order for us to enjoy them?
2guys_1title
by Masato Nakamura, COMMUNITY WRITER
An in depth piece on what digital only video games. As well as why they won't be taking the place of physical game disc.
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by Jeff Grubb, BITMOB STAFF
A group of upperclassmen at Eisenhower High School in suburban Champagne, Illinois has discovered why so many people buy games that the students don’t think are very good.
Specopstheline
by Steven Sukkau, COMMUNITY WRITER
There are plenty of smart developers out there, so why do so many of them make dumb games?
Cloud_02
by Antonio Byrd, COMMUNITY WRITER
The first article of a series that will look at games that stand out from others: Video games are perfect for relieving stress, yet even they can be . . . stressful. Why not try a game that "breaks the mold"? Why not play the no-stress game Cloud?
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by Jason Almenas, COMMUNITY WRITER
My thoughts on Journey
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by Jeff Grubb, BITMOB STAFF
News Blips for Monday, May 7, 2012: GameStop locks down an exclusive Assassin's Creed 3 mission as a pre-order bonus; Journey designer Jenova Chen thinks that the PS3 audience is more cultured than the rest; and EA is investing $80 million in next-gen development.
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by Ethan Gach, COMMUNITY WRITER
If you consider all video games to be art, it renders the category meaningless and demeans the medium in the process. We need to be more selective about what deserves that label.
Ps4_mw3
by Rus McLaughlin, BITMOB STAFF
Co-op multiplayer can quickly descend into a mindless free-for-all, but here's five crafty ways developers can encourage a group of strangers to act like a single unit.
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by Alejandro Quan-Madrid, BITMOB STAFF
If by chance you find yourself in an altered state this April 20th, you might want to check out these stimulating games.
2guys_1title
by Brian Washington, COMMUNITY WRITER
Journey delivers a gaming experience unlike other games today. After playing it feels as though you've had a nice vacation.
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by Callum Rakestraw, COMMUNITY WRITER
We need to start professing gaming's artistic merit through intelligent introspective and be critics for once.
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by Corey Williams, COMMUNITY WRITER
A note to the games industry: Let's move on and leave this war simulation garbage behind.
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by Evan Killham, BITMOB STAFF
Not one, not two, not even three, but FOUR PAGES OF PICTURES from PAX East 2012. Can you even handle it? Damn it, man, you gotta try.
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by Finn Haverkamp, COMMUNITY WRITER
Developers need to stop snatching control from players with short cut-scenes. Instead, start trusting them to figure things out on their own.
Big10-1
by Layton Shumway, BITMOB STAFF
Check out the most-read community stories on Bitmob for March 2012. Did you make the list?
2guys_1title
by Alex Gagne, COMMUNITY WRITER
Sometimes there are strange genre mixing games which are only connected by the mood or tone that they evoke in the player. At least, I think so. Here are three titles that you may or may not have played, or even heard of. All three make the player feel free and relaxed, sometimes paradoxically due to a focus on combat.
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by Mark T. Whitney, COMMUNITY WRITER
As the internet comes under scrutiny once again, can the games industry help in recovering the world's image of it?
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by Layton Shumway, BITMOB STAFF
Our latest Bitmob Wants You collection focuses on the shifting sands and glowing vistas of thatgamecompany's Journey. Join us!
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