Prototype 2's brand of hyper violence unexpectedly inspired profound discussion.
Thursday, May 03, 2012 |
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Game or art? Who cares? It's beautiful and you need to play it.
Thursday, March 29, 2012 |
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Deus Ex: Human Revolution features quite a few warts and blemishes. Not one of them, however, can detract from the compelling narrative, captivating art direction or overwhelming sense of freedom.
Saturday, September 03, 2011 |
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WARNING: Like River Song says: "Spoilers..."
After reaching both endings of Infamous 2, I can see some difficulty with making InFamous 3 work. However, there is a way. It might be tricky. Bear in mind that my familiarity with the InFamous Canon is limited to the games.
Friday, June 24, 2011 |
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With all the buzz surrounding the imminent release of InFamous 2, it's a fair bet that User Generated content is going to start popping up in other games. This article addresses the benefits of UGC, its potential drawbacks, and where I think it could best be used.
Sunday, June 05, 2011 |
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Ideas we explored in 2010 that are worth revisiting in 2011, 2012, and decades onward.
Thursday, January 06, 2011 |
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DLC. Obviously controversial for some. Having started out a DLC skeptic years ago, I now look at the debate on the practice with great puzzlement. Why are some people so provoked by it? And why aren�t they using better arguments? Because I do believe they have a point. It�s just that time and again, it seems to get lost in the shouting match.
Friday, December 31, 2010 |
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I look back on my top five favorite games of 2010, as well as look forward to next year. What were your favorite games of 2010 and do you have any New Year's gaming resolutions?
Saturday, December 25, 2010 |
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Frank looks back at all 76 games he played this year.
Monday, December 20, 2010 |
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A gamer ponders the ultimate future of immersive gaming and motion controls.
Monday, September 27, 2010 |
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How third-person games do things their way.
Tuesday, September 14, 2010 |
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Just Cause 2 is the kind of game where you can steal a motorcycle intending to reach an objective a kilometer away, only to find yourself sidetracked by the pleasure of this little slice of paradise on your TV.
Tuesday, September 07, 2010 |
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A ZX Spectrum-inspired retrogasm, in which I consider the significance of Sir Clive Sinclair’s miniature marvel, and the games that shaped my 80s childhood.
Thursday, September 02, 2010 |
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I have wasted a lot of time gaming. That's not to say gaming is a waste of time. Quite the opposite. But sometimes I find myself on autopilot, spending hours pressing buttons and twiddling analog sticks, barely aware of what I'm doing, achieving nothing of value whatsoever. Do this happen to you, too?
Wednesday, August 11, 2010 |
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I'm usually a Negative Nancy, but not today! Today I share with you some of the many things I love about video games and my job covering them.
Wednesday, July 14, 2010 |
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If we can all agree Crackdown 2 is dependably fun, how come it's not universally beloved? We investigate.
Tuesday, July 13, 2010 |
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The most fun you'll have sober and alone.
Friday, July 02, 2010 |
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Xbox Live's Summer of Arcade Line-up, an indie game criticizing the BP oil spill, the state of storytelling in games and more await in this edition of the Community Spotlight.
Friday, July 02, 2010 |
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I recently received a press evaluation account for OnLive, and I wanted to share with you my initial impressions after an hour of play. Keep in mind, this is not a review.
Friday, July 02, 2010 |
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Demos haven’t changed much in their short history. We’ve gone from demos on discs to downloadable ones, but that hasn’t changed the content of demos, just the way we receive and consume them. Crackdown 2 and Just Cause 2’s demos however, have the potential to change the way we think and play demos. Changes I believe are for the better.
Wednesday, June 23, 2010 |
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