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by Patrick Lindsey, COMMUNITY WRITER
A discussion on the struggles of recent games to accurately portray morality through game mechanics, and how the limitations of the medium have been affecting its success in this regard.
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by Lloyd Markham, COMMUNITY WRITER
A consideration of the role of voice acting in games and whether its importance has become exaggerated. Also I am a grumpypants. This is important.
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by Layton Shumway, BITMOB STAFF
Star Wars: The Force Unleashed 2 might still feel like "God of War: Jedi Edition," but after playing the demo, I'm pretty OK with that.
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by Layton Shumway, BITMOB STAFF
Find me a game with a full-featured set of character options, and I'll gladly waste hours upon hours on it. But their reality never lives up to their potential.
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by Siri Karri, COMMUNITY WRITER
Is Obsidian's latest venture the nail in the coffin, or a sign of life?
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by Fred Olson II, COMMUNITY WRITER
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by Jeffrey J. Wilson, COMMUNITY WRITER
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by Omri Petitte, BITMOB STAFF
We all have memories of video game characters that are quirky in their own special way, even to the point of annoyance. Here's a list of some more notable figures.
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by Jonathan Moore, COMMUNITY WRITER
BioWare's triumph with Dragon Age: Origins is how these characters feel like real people.
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by Demian Linn, BITMOB STAFF
Interviewing BioWare's Ray Muzyka about Mass Effect 2's main character, dialogue trees, and romantic entanglements.
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by Dan "Shoe" Hsu, BITMOB STAFF
Different gamers around the industry tell us about the most evil things they've tried in games.
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by Joaquin Lowe, COMMUNITY WRITER