A discussion on the struggles of recent games to accurately portray morality through game mechanics, and how the limitations of the medium have been affecting its success in this regard.
Monday, November 07, 2011 |
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A consideration of the role of voice acting in games and whether its importance has become exaggerated. Also I am a grumpypants. This is important.
Monday, June 13, 2011 |
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Star Wars: The Force Unleashed 2 might still feel like "God of War: Jedi Edition," but after playing the demo, I'm pretty OK with that.
Sunday, October 17, 2010 |
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Find me a game with a full-featured set of character options, and I'll gladly waste hours upon hours on it. But their reality never lives up to their potential.
Friday, October 08, 2010 |
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Is Obsidian's latest venture the nail in the coffin, or a sign of life?
Wednesday, June 30, 2010 |
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We all have memories of video game characters that are quirky in their own special way, even to the point of annoyance. Here's a list of some more notable figures.
Friday, January 22, 2010 |
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BioWare's triumph with Dragon Age: Origins is how these characters feel like real people.
Wednesday, January 13, 2010 |
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Interviewing BioWare's Ray Muzyka about Mass Effect 2's main character, dialogue trees, and romantic entanglements.
Thursday, December 17, 2009 |
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Different gamers around the industry tell us about the most evil things they've tried in games.
Thursday, October 29, 2009 |
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