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by Kyle Vanhove, COMMUNITY WRITER
An intrepid blogger plays Metal Gear Solid 4 and the HD Collection to find out just how long the cutscenes really are. Complete with infographic!
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by Finn Haverkamp, COMMUNITY WRITER
Developers need to stop snatching control from players with short cut-scenes. Instead, start trusting them to figure things out on their own.
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by Evan Killham, BITMOB STAFF
News Blips for February 14, 2012. Mass Effect 3's demo is out now, Metal Gear Online's days are numbered, what 1 million Dungeon Defenders downloads means for you, and more.
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by Steven Sukkau, COMMUNITY WRITER
Are Videogame trailers art or advertising? Would you call a Rembrandt garbage because it creates unrealistic expectations of the painting's subjects? Why then, can't we seem to appreciate trailers apart from their source material?
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by Sean McGeady, COMMUNITY WRITER
Sean McGeady believes Metal Gear Rising: Revengeance will be twice the game Metal Gear Solid: Rising would have been, and for a few very simple reasons. Revengeance will set you free.
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by Daniel Castro, COMMUNITY WRITER
Now that Bungie has relieved the lead on the Halo series, 343 Industries have the choice of continuing a decade of tradition or putting an end to its nightmare.
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by Rus McLaughlin, BITMOB STAFF
After an entire year of ROUNDTABLE'D!, we come full circle to find out what our favorite game characters are planning for 2012.
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by Rory McCarty, COMMUNITY WRITER
In the argument against video games being nothing more than a tool to desensitize and indoctrinate children, the Blackwater game is... problematic.
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by Omri Petitte, BITMOB STAFF
News Blips for December 13, 2011. Metal Gear Rising: Revengeance contains several dramatic changes from its previous concept, a judge throws out the remnants of a lawsuit against Sony's removal of its Other OS feature, and Star Wars: The Old Republic starts inviting pre-order players to play the game.
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by Samir Torres, BITMOB STAFF
The Weekend Recap senses much fear in you and gets bossed around by a tiny, flying koala.
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by Corey Motley, COMMUNITY WRITER
I've played Rage for about five hours and, if you're curious, I'll tell exactly what kind of game it is.
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by Siri Karri, COMMUNITY WRITER
Video games can often bear remarkable resemblances to celebrities.
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by Corey Motley, COMMUNITY WRITER
Part four of my Deus Ex series dissects the worst part of the package — the boss battles.
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by Corey Motley, COMMUNITY WRITER
Part two of my Deus Ex series looks at how Eidos Montréal purposefully left out a morality scale that judges players on the decisions they make. It's only you and your own ethics in Human Revolution.
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by Corey Motley, COMMUNITY WRITER
Part one of my Deus Ex blog series looks at the inspirations it draws from other games, how it improves upon some of those and how certain mechanics could have used more improvements.
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by Samir Torres, BITMOB STAFF
Video-game characters didn't always look as nice as they do today. See their original appearances and be amazed!
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by Layton Shumway, BITMOB STAFF
How much freedom should games give a player? What's the deal with bad writing in games? Our panel of community members discusses these questions and more in the Bitmob Roundtable.
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by Kate Cox, COMMUNITY WRITER
The new Lara Croft may have a plausible physical build and sensible outfit, but will she be more than just a pretty female victim?
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by Mike Richards, COMMUNITY WRITER
In the inaugural One-Sided Argument, we take a look at Quick Time Events and the ways in which they may be more important for the industry then anyone gives them credit for.
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by Rus McLaughlin, BITMOB STAFF
Our panel of game characters exercise their newly minted First Amendment rights to rip up the Supreme Court's Brown vs. EMA verdict.
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