What-is-ps3story
by Joseph Jordan, COMMUNITY WRITER
Games really can benefit from giving the player some outlet in which they can produce there own ideas.
Diablo3
by Mike Minotti, BITMOB STAFF
This week's Reviews Spotlight features Diablo III, Prototype 2, Minecraft, and more.
Minecraft360
by Joseph Jordan, COMMUNITY WRITER
This is my review of Minecraft for the Xbox 360. Join me as I intertwine tales of my own journey into this story.
2guys_1title
by Jasmine Maleficent Rea, COMMUNITY WRITER
This recipe for mushroom stew is a bit more complicated than the version found in Minecraft, but it still looks delicious
2guys_1title
by Mike Minotti, BITMOB STAFF
Minecrafters have recreated the beautiful town of Narshe from Final Fantasy VI.
Minecraft_xbox_review
by Nathaniel Dziomba, COMMUNITY WRITER
4J Studios ruined the feel of Minecraft with some of the additions it made to its Xbox 360 port.
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by Giancarlo Valdes, COMMUNITY WRITER
Developers and publishers are competing for our time and money, and that’s always going to be an uphill battle. But an arms race centered on better graphics and multiplayer modes is not the answer.
2guys_1title
by Jasmine Maleficent Rea, COMMUNITY WRITER
Need a game-themed ring to propose with? Why not try this Minecraft diamond ring?
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by Michael Rougeau, COMMUNITY WRITER
Whether you think Mass Effect 3's ending is good or not, the real issue is that 50,000 gamers apparently no longer consider it a work of art.
2guys_1title
by Omri Petitte, BITMOB STAFF
News Blips for March 16, 2012. An anonymous source says Bethesda is developing an Elder Scrolls MMO, Minecraft's Markus Persson thinks Steam's dominance of the PC digital download market is "dangerous," and Mass Effect 3's multiplayer stats paints a challenging picture.
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by Evan Killham, BITMOB STAFF
News Blips for March 1, 2012. Assassin's Creed 3 gets a time and place, BioShock Infinite gets a date, and Minecraft reaches new heights.
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by Kyle Vanhove, COMMUNITY WRITER
You wouldn't sound crazy if you said mobile was the future of gaming, the real future might not be so clear. Here's why.
2guys_1title
by Giancarlo Valdes, COMMUNITY WRITER
Recently, Mojang and a couple of other studios got together to create games in under 60 hours for charity. What did they come up with? You'll have to read and see.
2guys_1title
by Nick Kummert, COMMUNITY WRITER
Big-name publishers should see Double Fine's Kickstarter success as a sign of what their audience really wants.
2guys_1title
by Adam Evans, COMMUNITY WRITER
How does the game industry looks towards the film industry for marketing cues and how is a problem created for gamers and developers alike?
Diy_amalur
by Rus McLaughlin, BITMOB STAFF
A million-dollar offer from Markus Perrson (Minecraft) to fund Psychonauts 2 inaugurated a whole new way to create video games...one that bypasses the traditional gatekeepers: publishers.
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by Evan Killham, BITMOB STAFF
News blips for January 7, 2012. Psychonauts 2 finds a guardian angel, kinect star wars has a new release date, and the Czech National Team comes to FIFA.
Woiqh
by Michael Moore, COMMUNITY WRITER
To say that good writing is the future of video games is, I think, a bit sort sighted. Video games have generally had relatively good writing, which has really gotten only better over the years. But the future of the medium is not in good writing, but in good storytelling. This may sound like splitting hairs, but it’s an important subtlety.
2guys_1title
by Judson Rose, COMMUNITY WRITER
This is my attempt to define what I call the Neo-Retroism movement prevalent mainly in the independent gaming community today.
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by Jarrod Bell, COMMUNITY WRITER
Games either want to hold your hand or leave you without any information at all. How can developers walk this fine line?
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