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by Brett Bates, COMMUNITY WRITER
In this week's indie-themed episode of the Mobcast, Area 5's Matt Chandronait, Cryptic Sea's Alex Austin, and Runt Inc.'s Richard Horne join Bitmob's Brett Bates. The crew discusses their most anticipated indie titles, how consoles limit creativity and distribution, what consumers look for in a non-mainstream game, and more.
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by Gerren LaQuint Fisher, COMMUNITY WRITER
Gerren LaQuint Fisher talks with Pocketwatch Games founder Andy Schatz, creator of the 2010 Independent Games Festival winner Monaco, about the path he took to develop the indie darling.
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by Gerren LaQuint Fisher, COMMUNITY WRITER
Closing up his Fantastic Arcade wrap-up, Gerren Fisher speaks to if a recent campus shooting as changed his mind on game recreating certain realities, arrives fashionable late to the LIMBO party, continues gushing over Comic Jumper, gripe about medieval magic storytelling and hands out fake hardware.
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by Gerren LaQuint Fisher, COMMUNITY WRITER
On Day 2 of Fantastic Arcade, Gerren LaQuint Fisher can't escape Richard Garriott, and gives impressions on co-op in Monaco, the art of Feist and a gripe on the Hydrophobia demo
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by Gerren LaQuint Fisher, COMMUNITY WRITER
Gerren LaQuint Fisher offers a list of reflections on the first day of the Fantastic Arcade in Austin.
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by Brett Bates, COMMUNITY WRITER
Ever wondered what really goes on at game conferences? A year ago, I was just another guy who loved games. Now, after rising through the ranks from community member to staff member at Bitmob, I got to attend the 2010 Game Developers Conference -- my first conference ever as press. Read my tale of life behind the velvet rope.