A gamer doesn't need meters to show what kind of person they are. They just need strong character and a fleshed out world.
Saturday, October 01, 2011 |
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An exploration of the role of story in games, and what the problems are. Like that hasn't been done a hundred times before.
Saturday, August 21, 2010 |
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An academic study of the various techniques and effects of generating player investment in game narratives.
This paper examines the storytelling devices of both current and classic games and considers both the narrative and ethical implications of these existing techniques before examining where the industry may go in the future.
Thursday, May 20, 2010 |
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Morality in games has classically been quantified in some sort of way. I feel this is flawed in some way, and in the article briefly outline the flaws in such a system and how it can lead to undesired outcomes for the player.
Sunday, March 07, 2010 |
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Why's it so hard to be the bad guy in role-playing games like Mass Effect?
Thursday, January 28, 2010 |
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A look at morality in videogames
Monday, January 11, 2010 |
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Looking at the novel The Road, a gamer considers its message and speculates as to how a video game adaptation might work.
Thursday, December 03, 2009 |
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As video games like Modern Warfare 2 start to explore morally ambiguous themes, how culpable is the player? Cody thinks this is just one of the difficult questions gamers will soon need to answer.
Thursday, October 29, 2009 |
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