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by Paul Johnson, COMMUNITY WRITER
A gamer doesn't need meters to show what kind of person they are. They just need strong character and a fleshed out world.
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by Drew Regensburger, COMMUNITY WRITER
An exploration of the role of story in games, and what the problems are. Like that hasn't been done a hundred times before.
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by J Arthur Gilliam, COMMUNITY WRITER
An academic study of the various techniques and effects of generating player investment in game narratives. This paper examines the storytelling devices of both current and classic games and considers both the narrative and ethical implications of these existing techniques before examining where the industry may go in the future.
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by Ben Haenni, COMMUNITY WRITER
Morality in games has classically been quantified in some sort of way. I feel this is flawed in some way, and in the article briefly outline the flaws in such a system and how it can lead to undesired outcomes for the player.
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by McKinley Noble, COMMUNITY WRITER
Why's it so hard to be the bad guy in role-playing games like Mass Effect?
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by Gabriel Shelnutt, COMMUNITY WRITER
A look at morality in videogames
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by Daniel Feit, COMMUNITY WRITER
Looking at the novel The Road, a gamer considers its message and speculates as to how a video game adaptation might work.
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by Cody Winn, COMMUNITY WRITER
As video games like Modern Warfare 2 start to explore morally ambiguous themes, how culpable is the player? Cody thinks this is just one of the difficult questions gamers will soon need to answer.
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by A.J. Minotti, COMMUNITY WRITER
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by Aaron Rivers , COMMUNITY WRITER
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by Davneet Minhas, COMMUNITY WRITER
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by Duncan Hamilton, COMMUNITY WRITER
Choices in games