The Zelda series is a franchise that hasn’t changed much over the years. There’s an over world, dungeons, a princess in distress and an angry, magical, evil enemy. During every Zelda adventure you traverse various elementally themed dungeons and meet strange and colourful characters – this is Zelda as we know it.
Tuesday, January 10, 2012 |
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Let me be clear: I'm not against the idea of motion gaming or alternate control possibilities in and of itself. I am, however, vehemently against motion controls as the main selling point of a title—especially when the technology supersedes a developer's ability to create meaningful content for it.
Wednesday, September 28, 2011 |
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My issues (and non-issues) with motion control
Thursday, July 28, 2011 |
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Capcom's adventure game, "Okami," opens my mind to all the possibilities of using motion controls.
Wednesday, November 10, 2010 |
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While the debate about motion control rages on, gamers have overlooked on practical problem: the fundamental differences between the distance requirements of HD graphics and motion controls.
Wednesday, September 15, 2010 |
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People keep bashing on Kinect, so here are some ways it could make "traditional" games better.
Monday, June 28, 2010 |
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Though the Big Three all have motion control options for their hardware now, the industry is standing still in terms of software for it. Why?
Friday, June 18, 2010 |
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E3 2010 will be a show we look back to as the year when gaming overhauled itself. The year when console and game developers took steps to radically changed the industry.
Friday, June 18, 2010 |
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Video games are making great strides in technology and interactivity. Combining 3D with motion control may help developers finally realize simulated reality, but is it something you want to play?
Wednesday, June 09, 2010 |
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A story and a poem about controllers.
Saturday, April 10, 2010 |
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PlayStation's motion controller, Move, was put to test by the public at PlayStation Blog's Boston Meet-up. What did they think? Read on for on the party and demos.
Thursday, March 25, 2010 |
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Sony's Kevin Butler, VP of Everything, "moves" through time to give us a glimpse of the motion controlled future.
Wednesday, March 17, 2010 |
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Afraid of sports games? Let this guide take that fear away.
Monday, February 01, 2010 |
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Everyone asks what the ramifications of Natal and Gem will be in the future. But is it even possible for Sony and Microsoft to attract newer users this generation?
Friday, January 22, 2010 |
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The Savage Players
The International Consumer Electronics Show, known as CES, the annual trade show ran through the second week of January in Las Vegas, Nevada. With 2,500 electronic companies on the show floor debuting 20,000 new products, the two major video game console companies, Microsoft and Sony, outline their new tech products. Both Sony
Thursday, January 14, 2010 |
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A man plays World of Goo by looking around the screen.
Wednesday, January 13, 2010 |
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Examining video game elements in TV's Dora the Explorer, and the educational possibilities of motion control/Project Natal.
Wednesday, December 30, 2009 |
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Bitmob.com's Nicholas Michetti takes a look at the emphasis on literal movement in motion controls.
Wednesday, August 12, 2009 |
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Real-time reactions of hardcore gamers to Sony\'s E3 press conference, charted and analyzed.
Tuesday, June 09, 2009 |
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