Skyward-sword
by Patrick O'Rourke, COMMUNITY WRITER
The Zelda series is a franchise that hasn’t changed much over the years. There’s an over world, dungeons, a princess in distress and an angry, magical, evil enemy. During every Zelda adventure you traverse various elementally themed dungeons and meet strange and colourful characters – this is Zelda as we know it.
2guys_1title
by Judson Rose, COMMUNITY WRITER
Let me be clear: I'm not against the idea of motion gaming or alternate control possibilities in and of itself. I am, however, vehemently against motion controls as the main selling point of a title—especially when the technology supersedes a developer's ability to create meaningful content for it.
2guys_1title
by Lou Chou, COMMUNITY WRITER
My issues (and non-issues) with motion control
Okami
by Jonathan Oyama, COMMUNITY WRITER
Capcom's adventure game, "Okami," opens my mind to all the possibilities of using motion controls.
Nizaz
by Devon N. Campbell, COMMUNITY WRITER
While the debate about motion control rages on, gamers have overlooked on practical problem: the fundamental differences between the distance requirements of HD graphics and motion controls.
Kinect+1
by Jon X. Porter, COMMUNITY WRITER
People keep bashing on Kinect, so here are some ways it could make "traditional" games better.
2guys_1title
by Cassandra Brabon, COMMUNITY WRITER
Though the Big Three all have motion control options for their hardware now, the industry is standing still in terms of software for it. Why?
E3-logo
by Nick Berger, COMMUNITY WRITER
E3 2010 will be a show we look back to as the year when gaming overhauled itself. The year when console and game developers took steps to radically changed the industry.
Microsoft-natal-project
by Antonio Byrd, COMMUNITY WRITER
Video games are making great strides in technology and interactivity. Combining 3D with motion control may help developers finally realize simulated reality, but is it something you want to play?
Cd-pp007
by Nick Berger, COMMUNITY WRITER
A story and a poem about controllers.
2guys_1title
by Meghan Ventura, COMMUNITY WRITER
PlayStation's motion controller, Move, was put to test by the public at PlayStation Blog's Boston Meet-up. What did they think? Read on for on the party and demos.
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by Kevin John Frank, COMMUNITY WRITER
Sony's Kevin Butler, VP of Everything, "moves" through time to give us a glimpse of the motion controlled future.
2guys_1title
by Kevin Xing, COMMUNITY WRITER
Afraid of sports games? Let this guide take that fear away.
2guys_1title
by Tyler Treat, COMMUNITY WRITER
Everyone asks what the ramifications of Natal and Gem will be in the future. But is it even possible for Sony and Microsoft to attract newer users this generation?
2guys_1title
by Juan Letona, COMMUNITY WRITER
The Savage Players The International Consumer Electronics Show, known as CES, the annual trade show ran through the second week of January in Las Vegas, Nevada. With 2,500 electronic companies on the show floor debuting 20,000 new products, the two major video game console companies, Microsoft and Sony, outline their new tech products. Both Sony
2guys_1title
by Mike Minotti, BITMOB STAFF
A man plays World of Goo by looking around the screen.
2guys_1title
by Andrew Hiscock, COMMUNITY WRITER
Examining video game elements in TV's Dora the Explorer, and the educational possibilities of motion control/Project Natal.
2guys_1title
by Brenden Kurima, COMMUNITY WRITER
2guys_1title
by Nicholas Michetti, COMMUNITY WRITER
Bitmob.com's Nicholas Michetti takes a look at the emphasis on literal movement in motion controls.
2guys_1title
by Andrew Hiscock, COMMUNITY WRITER
Real-time reactions of hardcore gamers to Sony\'s E3 press conference, charted and analyzed.
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