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by Shayne Copeland, COMMUNITY WRITER
With all the buzz surrounding the imminent release of InFamous 2, it's a fair bet that User Generated content is going to start popping up in other games. This article addresses the benefits of UGC, its potential drawbacks, and where I think it could best be used.
2guys_1title
by Karli Winata, COMMUNITY WRITER
Ever wonder what's being dumped unto the shelves of video game stores every week? Wonder no more! Karli Winata will attempt to bring to light the many releases that come out each week. Won't you join him in his self torture? Check out what's coming out on the week of 5/31/2011.
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by Mohammad AlHuraiz, COMMUNITY WRITER
This has been laying around for a while, yet we didn't have the chance to show it since we were too busy rebuilding Lochal Archade, Playstation Middle East gave us an interesting little package that happens to be Motorstorm Apocalypse's review code.
2guys_1title
by Aaron Thomas, COMMUNITY WRITER
I've officially taken the leap into the third dimension of gaming. Here are my first impressions.
Kinect+1
by Jon X. Porter, COMMUNITY WRITER
People keep bashing on Kinect, so here are some ways it could make "traditional" games better.
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by Demian Linn, BITMOB STAFF
After playing 25 minutes or so of a frosty oilrig level, I had a chance to talk with Killzone 3's Senior Producer Steven Ter Heide about how Uncharted 2 influenced Killzone 3's story, how 3D will improve your aim (sort of), and the pressure of living up to a CG target trailer....
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by Brett Bates, COMMUNITY WRITER
Bad Company 2 popped out of screens all over PAX East last weekend, from a deluxe multiple-monitor 3D setup on the expo floor to a 3D tournament. In between rounds of the tournament, I got to try out the 3D-enabled Bad Company 2 for myself. Here are three notes I jotted down during my play session.
2guys_1title
by Alex R. Cronk-Young, BITMOB STAFF
An article examining the demise of local multiplayer in favor of online play.