Difficulty and challenge have been getting confused a lot. Here's the difference.
Wednesday, May 23, 2012 |
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A useless lives system appeals only to pointless tradition, so either ensure it serves a purpose or leave it out entirely.
Friday, May 04, 2012 |
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Rank-Up XP lets you earn bonus in-game rewards just for buying Pepsi products. Our panel of iconic game characters thoughtfully analyze whether it's a sugary-sweet offer or a fatty pile of crap.
Wednesday, September 28, 2011 |
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Our panel of iconic game characters are all going to Hell after telling us what they'd do as leaders of their own religion.
Wednesday, July 27, 2011 |
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Our panel of iconic game characters are all going to Hell after telling us what they'd do as leaders of their own religion.
Wednesday, July 27, 2011 |
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In this week's indie-themed episode of the Mobcast, Area 5's Matt Chandronait, Cryptic Sea's Alex Austin, and Runt Inc.'s Richard Horne join Bitmob's Brett Bates. The crew discusses their most anticipated indie titles, how consoles limit creativity and distribution, what consumers look for in a non-mainstream game, and more.
Monday, March 28, 2011 |
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Hate long reviews? Me too! Three Under 300 aims to bring you relief from long reviews by giving you bite-size looks under 300 words!
Sunday, February 27, 2011 |
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In this episode of the Mobcast, Gamasutra's Christian Nutt joins Bitmob's Dan Hsu, Demian Linn, and Brett Bates. The group discusses the things in games that they're thankful for, under-the-radar titles, enthusiast and public reactions to the Kinect, which 2009 titles they won't get to until 2010, and the best (or worst?) moments in griefing.
Monday, November 29, 2010 |
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2D side-scrollers have gone from killer apps to cheap downloads. Is it time to finally retire the genre?
Sunday, November 14, 2010 |
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It's time to take a look at Bitmob's most-read community submissions from July! Did you make the cut? There's only one way to find out.
Wednesday, August 11, 2010 |
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Are any developers trying to extend the reach of multiplayer?
Sunday, June 27, 2010 |
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An interview with Guy Lima, Jr. from Ragtime Games about Continuity, a unique puzzle-platform Flash game. Read on to learn about what games influenced the team, what considerations determined the game’s aesthetic choices, and the upcoming iPhone version of Continuity.
Tuesday, April 20, 2010 |
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An interview with former 1up/EGM writer Nick Suttner.
Monday, December 28, 2009 |
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