Dark-souls-you-died-game-over
by Nathaniel Dziomba, COMMUNITY WRITER
Difficulty and challenge have been getting confused a lot. Here's the difference.
1229004-nsmb_mushroom_1up
by Carlos Alexandre, COMMUNITY WRITER
A useless lives system appeals only to pointless tradition, so either ensure it serves a purpose or leave it out entirely.
Ryu
by Rus McLaughlin, BITMOB STAFF
Rank-Up XP lets you earn bonus in-game rewards just for buying Pepsi products. Our panel of iconic game characters thoughtfully analyze whether it's a sugary-sweet offer or a fatty pile of crap.
Kratos
by Rus McLaughlin, BITMOB STAFF
Our panel of iconic game characters are all going to Hell after telling us what they'd do as leaders of their own religion.
Kratos
by Rus McLaughlin, BITMOB STAFF
Our panel of iconic game characters are all going to Hell after telling us what they'd do as leaders of their own religion.
Mobcast300x300
by Brett Bates, COMMUNITY WRITER
In this week's indie-themed episode of the Mobcast, Area 5's Matt Chandronait, Cryptic Sea's Alex Austin, and Runt Inc.'s Richard Horne join Bitmob's Brett Bates. The crew discusses their most anticipated indie titles, how consoles limit creativity and distribution, what consumers look for in a non-mainstream game, and more.
2guys_1title
by Mark T. Whitney, COMMUNITY WRITER
Hate long reviews? Me too! Three Under 300 aims to bring you relief from long reviews by giving you bite-size looks under 300 words!
Mobcast300x300
by Brett Bates, COMMUNITY WRITER
In this episode of the Mobcast, Gamasutra's Christian Nutt joins Bitmob's Dan Hsu, Demian Linn, and Brett Bates. The group discusses the things in games that they're thankful for, under-the-radar titles, enthusiast and public reactions to the Kinect, which 2009 titles they won't get to until 2010, and the best (or worst?) moments in griefing.
Ssl10
by Rus McLaughlin, BITMOB STAFF
2D side-scrollers have gone from killer apps to cheap downloads. Is it time to finally retire the genre?
Top10
by Aaron Thomas, COMMUNITY WRITER
It's time to take a look at Bitmob's most-read community submissions from July! Did you make the cut? There's only one way to find out.
Journey
by Michael Gray, COMMUNITY WRITER
Are any developers trying to extend the reach of multiplayer?
Continuity01
by Michael Rousseau, COMMUNITY WRITER
An interview with Guy Lima, Jr. from Ragtime Games about Continuity, a unique puzzle-platform Flash game. Read on to learn about what games influenced the team, what considerations determined the game’s aesthetic choices, and the upcoming iPhone version of Continuity.
2guys_1title
by Alex R. Cronk-Young, BITMOB STAFF
An interview with former 1up/EGM writer Nick Suttner.
2guys_1title
by Greg Ford, COMMUNITY WRITER