The story of Shiala in Mass Effect might be one of the most under-appreciated, and could be seen as a missed opportunity.
Sunday, August 07, 2011 |
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Gameplay without story can be a great game, but is the reverse true?
Monday, March 28, 2011 |
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I know that they share a similar admittance in that moment: they are not the "Masters" they had once sought to become. Such a notion was idealism they clung to as children, and they know it. An unattainable holy grail pushing them forward.
Saturday, March 19, 2011 |
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An interesting game based on a book. Story telling and roles between men and women in a non-sexualized context are topics of discussion. Unfortunately the game's architecture and play mechanics are troublesome.
Sunday, February 13, 2011 |
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2D shoot-'em-up Gaia Seed asks big questions about our relationship with the world, and ourselves.
Thursday, November 04, 2010 |
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Should video games be considered a viable source of narrative? The story in The Legend of Zelda: Ocarina of Time certainly presents a strong case in favor of this topic.
Wednesday, September 15, 2010 |
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Multiplayer games can't seem to hold my attention for too long unless they have some sort of unlock and rank system, for stat whoring. Yet there are exceptions, and Team Fortress 2 is one of them. It's still being played Heavy-ly and updated by the developers three years after release. This is the chronicle of my first fifty hours of play.
Wednesday, June 09, 2010 |
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Tim Schafer with an axe, Chun-Li vs Forrest Law, killing Gears of War and drunk-driving around Panau.
Friday, July 23, 2010 |
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Since finishing Heavy Rain, I've been reading different people's reaction to it. Many of them say that this is the future of videogame narratives, and that it signals the death to linearity. But do we really want all our games to be a bland shade of grey, complete with both a happy and a sad ending that lacks any real emotional punch?
Wednesday, June 23, 2010 |
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An academic study of the various techniques and effects of generating player investment in game narratives.
This paper examines the storytelling devices of both current and classic games and considers both the narrative and ethical implications of these existing techniques before examining where the industry may go in the future.
Thursday, May 20, 2010 |
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We all love games, but what must a game be comprised of to provide a great experience?
Thursday, May 06, 2010 |
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How developers with must draw on skills and experience outside of the game industry to truly advance the medium.
Wednesday, March 24, 2010 |
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"We tell ourselves stories in order to live." It's a bold statement that opens the eponymous essay in Joan Didion's The White Album, first published in 1979. When the Everyman's Library put together an anthology of her nonfiction in 2006, that sentence was chosen as the title from over 1100 pages of words.
Monday, December 14, 2009 |
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A review of 1997 adventure game The Last Express, with added commentary on its relevance today.
Thursday, February 11, 2010 |
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While film critics are easily impressed with striking visuals, video game critics focus on gameplay to offer more substantive reviews.
Thursday, January 21, 2010 |
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Resident Evil: The Darkside Chronicle's retelling of RE2 and Code Veronica makes a little more sense if you don't completely trust the narrator, Leon Kennedy.
Friday, January 08, 2010 |
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I am tired of my guy getting the raw end of the deal. It is happening more and more, what happened to all the happy endings?
Friday, December 18, 2009 |
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An exploration of Dan Pinchbeck's storytelling experiment in the Source engine, Dear Esther.
Monday, August 24, 2009 |
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