A useless lives system appeals only to pointless tradition, so either ensure it serves a purpose or leave it out entirely.
Friday, May 04, 2012 |
Comments (26)
The kids in my family have boring tastes in video games, and it’s my fault. Now, to correct the situation....
Wednesday, December 21, 2011 |
Comments (5)
Despite the lack of length and challenge, Super Mario 3D Land is the most enjoyable instalment in the storied series in quite some time. A new dimension coupled with a master class in level design make for a compelling argument for 3DS ownership.
Sunday, December 11, 2011 |
Comments (0)
Rayman: Origins is making great advances in the 2D-platformer genre.
Wednesday, November 30, 2011 |
Comments (15)
Rayman: Origins sets a new standard for what current-generation 2D platformers can accomplish.
Tuesday, November 15, 2011 |
Comments (11)
Super Mario 3D Land masterfully fills a 3D Mario adventure with 2D sensibilities.
Tuesday, November 15, 2011 |
Comments (7)
You've entered a video game store. Your quest: to find the perfect video game.
Thursday, October 06, 2011 |
Comments (31)
News Blips: Amazon to launch a game download service, a new Wii to drop GameCube support, Zynga unveils "mass-market" MMORPG, and the Atari founder talks future of gaming.
Tuesday, October 11, 2011 |
Comments (1)
Many of us have a soft spot for classic games. But is nostalgia stunting the creativity of tomorrow's titles?
Friday, July 29, 2011 |
Comments (6)
No good product gives a customer two reasons to not buy it. From what Nintendo's shown us so far, the Wii U gives people three.
Sunday, August 07, 2011 |
Comments (31)
Five reaons why -- unlike other shared-interest communities -- the gaming community will thrive beyond the demise of specialty retail.
Sunday, July 24, 2011 |
Comments (5)
In this special E3 edition of the Mobcast, the crew discusses the Wii U, the best sleeper titles of the show, indie games, and Kinect and Move one year in.
Saturday, June 11, 2011 |
Comments (3)
Nintendo can make a progressive T-shirt slogan but struggles to match the rhetoric with an actual game.
Sunday, May 01, 2011 |
Comments (8)
20 years ago, Japan ruled the gaming roost. Now, the “land of the rising sun” is on life support. Japan is “five years behind,” says Megaman creator, Keiji Inafune. Indeed, Japan is dead, buried, gone the way of the dodo bird…or so goes the old saw. The reality is far more nuanced.
Thursday, February 24, 2011 |
Comments (2)
In this week's episode of the Mobcast, Chemical Bun Production's Carlos Rodela and GameZone's Ben PerLee join Bitmob's Demian Linn and Dan Hsu. The group discusses Sony's recently announced Next Generation Portable project; location-based, GPS-centric handheld apps; which games they think most deserve high-definition remakes; and more.
Monday, February 07, 2011 |
Comments (3)
The Nintendo Wii has risen above its piles of shovelware to save the platforming genre. Here's how.
Monday, December 20, 2010 |
Comments (6)
In this episode of the Mobcast, Britain invades! Freelancer Pete Davison and his well-known brother, GameSpot and Metacritic VP John Davison, join Bitmob's Dan Hsu and Brett Bates. The group discusses their early contenders for game of the year, genres and tropes that have fallen by the wayside, how younger people approach the medium, and more.
Monday, December 20, 2010 |
Comments (10)
Donkey Kong Country Returns is not the Donkey Kong Country you remember. Thank goodness for that.
Sunday, December 19, 2010 |
Comments (0)
In this episode of the Mobcast, Gamasutra's Christian Nutt joins Bitmob's Dan Hsu, Demian Linn, and Brett Bates. The group discusses the things in games that they're thankful for, under-the-radar titles, enthusiast and public reactions to the Kinect, which 2009 titles they won't get to until 2010, and the best (or worst?) moments in griefing.
Monday, November 29, 2010 |
Comments (1)
Nintendo has done right by hardcore gamers with a slew of impressive 2D platformers on the Wii, except for one thing: forced motion control. Why does Nintendo insist on adding this to their games, even when it's detrimental to the experience?
Tuesday, November 23, 2010 |
Comments (7)






















