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by Rory McCarty, COMMUNITY WRITER
Grindhouse movies have had a definite influence on gaming, seen most clearly in games like House of the Dead: Overkill or the worlds of Suda 51. But do the gore and sex of the genre hurt the argument for games to be taken seriously as art, or do they elevate it?
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by Jarrod Bell, COMMUNITY WRITER
Games are meant to be played. So let's start enjoying them for what they are.
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by Sebastian Haley, COMMUNITY WRITER
Chloe and the Bitmob video team were at PAX Prime to go hands-on with Juliet, the chainsaw-wielding cheerleader, and interview the game's producer.
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by Karli Winata, COMMUNITY WRITER
Ever wonder what's being dumped unto the shelves of video game stores every week? Wonder no more! Karli Winata will attempt to bring to light the many releases that come out each week. Won't you join him in his self torture? Check out what's coming out on the week of 8/15/2011.
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by Winson Shuen, COMMUNITY WRITER
How BioShock Infinite's new art direction takes videogames progress into new heights.
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by Damon Packwood, COMMUNITY WRITER
Shinji Mikami, Goichi Suda, and Akira Yamaoka team up to make the psychological action thriller, Shadows of the Damned. At an event in San Francisco, Suda showed off the latest demo. How does it measure up with the other third person shooters? Most importantly, is a game by three Japanese legends better, or worse with a western publisher?
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by Jasmine Maleficent Rea, COMMUNITY WRITER
Just because it's Superbowl Sunday doesn't mean the history stops flowing. This week we take a look at a mess of patent lawsuits involving third-party accessory developers.
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by Errol Burke-Horner, COMMUNITY WRITER
I Forgot To Save No More
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by Jasmine Maleficent Rea, COMMUNITY WRITER
This week in video-game history focuses on a few major upsets in the gaming world.
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by Chas Guidry, COMMUNITY WRITER
The Internet has delivered a fatal blow to player's guides by making game information free and accessible, but some titles are keeping the tradition alive with fun and creative guide books that add to the experience.
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by Kenneth Wesley, COMMUNITY WRITER
With the reviews hammering Metroid: Other M for its cutscenes, plot, and voice acting, this article looks why it shouldn't have been an issue and how nitpicking critics can harm future games.
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by Ryan Conway, COMMUNITY WRITER
This is a look at 31 games that I would like to play before the end of the world!
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by Joshua Ivey, COMMUNITY WRITER
Yearly installments and unnecessary sequels are plaguing the gaming industry. How can developers start bringing back the creativity in games that brought the industry to where it is now in the first place?
Baito2
by Chris Charlton, COMMUNITY WRITER
A list feature? Alright then. What titles aren't afraid to look their medium in the mirror and say what they think? Here are five games that parody or comment on gaming itself.
Nomorecovermob
by John Michael, COMMUNITY WRITER
Man Buys Wii. Man Buys "No More Heroes." Man Plays. Man Writes about said event.
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by Alex R. Cronk-Young, BITMOB STAFF
In my opinion, the Wii has more then built up a killer line-up. So why haven't the "hardcore" gamers made original titles like Dead Space: Extraction a hit? Why isn't the Wii a companion piece to the PS3/360 like game journalist thought it would be?
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by Jay Henningsen, BITMOB STAFF
Before and After puzzle answers.
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by Allistair Everett, COMMUNITY WRITER
Games like the latest Zelda and No More Heroes often feel like work, yet we still love them. Why?
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by Alejandro Quan-Madrid, BITMOB STAFF
Video Blips for December 8, 2009. A walkthrough of the basics of Game Room, the sexy, action-filled Bayonetta launch trailer, Suda51 (director of No More Heroes) dancing to MC Hammer's U Can't Touch This in Just Dance, and more.
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