Male, female and ghoul strippers...oh my! Plus, see some screenshots of a newly-revealed area.
Thursday, October 14, 2010 |
Comments (0)
I took a different approach with this review and decided to review Alpha Protocol as if I was set up on a date. A long, boring and incredibly unattractive date.
Wednesday, August 11, 2010 |
Comments (1)
Sega and Obsidian Entertainment's Alpha Protocol: The could've-been king of a never-was genre.
Tuesday, July 20, 2010 |
Comments (1)
Join me as I take my first steps into the world of game reviews with One Month Late: a Review of Alpha Protocol.
Thursday, July 08, 2010 |
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Is Obsidian's latest venture the nail in the coffin, or a sign of life?
Wednesday, June 30, 2010 |
Comments (8)
Alpha Protocol offers solid RPG systems, plenty of weapons, stats-based shooting and stealth, and the flexibility to let you role play as you see fit. But most importantly, it charms you with a story that never takes itself too seriously. It entertains, amuses, and challenges, but keeps tongue firmly in cheek the entire time.
Sunday, June 27, 2010 |
Comments (2)
While Alpha Protocol is not the perfect stealth action game, it does provide deep customization that allows you to take Agent Thorton into harm's way and make it back out without having to kill twenty-two thousand enemies. If you prefer silent kills and non-lethal take downs over mass murder, you'll find a lot to like in this game.
Friday, June 18, 2010 |
Comments (2)
Is Alpha Protocol just a game that doesn't deliver on its promises? Or like the original Mass Effect, is it actually brilliantly flawed? It can be argued that evolution has passed Alpha Protocol by and other action RPGs better give people what they really want, but the fact is no other RPG delivers so well on the promise of giving players choice.
Friday, June 04, 2010 |
Comments (4)
While Mass Effect 2 has really resonated with gamers, it's done so at the expense of most of the RPG trappings of the original. Will this streamlined experience taint the RPG pool, forcing other developers and publishers to sacrifice a deeper experience for something that sells to a larger audience or is there still room for clunky RPGs?
Friday, May 28, 2010 |
Comments (20)
I discuss why the gaming industry needs so-called unnecessary sequels to prosper.
Sunday, May 23, 2010 |
Comments (8)
With Alpha Protocol finally getting an "official" release date, have Obsidian and Sega missed their chance to finally release this game and still have people want to play it?
Wednesday, April 14, 2010 |
Comments (5)














