It’s becoming very obvious nowadays that aggressive, if not just prudent marketing tactics, are as important as having a game that’s actually fun to play. If a good game is released but no one really hears about it, what are we supposed to do?
Sunday, September 26, 2010 |
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There's only one thing keeping MMOs from invading your iPhone Bejeweled-style: buttons. A look into the barriers that developers might face when trying to bring full-featured MMOs to mobile devices.
Wednesday, July 21, 2010 |
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Every game I played in 2009 reviewed.
Friday, January 08, 2010 |
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My photo-filled coverage of my second day at Seattle's Penny Arcade Expo 2009.
Wednesday, September 09, 2009 |
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