The economic recession has hit gaming, and game characters resort to odd part-time jobs for survival.
Wednesday, September 07, 2011 |
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In this episode, the crew discusses retro games including the best and worst consoles and their most treasured collctibles. Starring Gaijin Games' Alex Neuse, Wired's Chris Kohler, Chemical Bun Productions' Carlos Rodela, and Bitmob's Dan "Shoe" Hsu.
Monday, September 05, 2011 |
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Downloadable content is often a pain, but what if we had to buy bullets for Mega Man or armor for Yoshi?
Thursday, July 07, 2011 |
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Welcome to the Mobcast Holiday Clip Show, hosted by your favorite Bitmob editor, James DeRosa. (Who!?) It's a sitcom-style clip show featuring favorite Mobcast clips from Bitmob's editors. Guests include Seanbaby, Tim Schafer, and more!
Monday, December 27, 2010 |
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Do you think Super Meat Boy is hard? Well, here are five titles the game references that are even harder.
Wednesday, November 17, 2010 |
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A thank you letter to a system that shaped the very way we all played games.
Monday, October 18, 2010 |
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In this edition of our (irregular) Origin Stories series, Indie developer Alex Neuse talks about the genesis of the Bit.Trip series and Bit.Trip Runner, his "severely retro" design aesthetic, coming up with the idea for Canabalt before Canabalt, and much more.
Wednesday, May 19, 2010 |
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In an industry that strives for cutting edge realism, it's easy to forget that breaking away from reality is what caused games to endure in the first place. Mario, who had more powers than any real plumber, was the one to lead the way.
Wednesday, June 09, 2010 |
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Video Blips for March 5, 2010. The awesomely retro Bit.Trip Runner trailer, Street Fighter 4 on the iPhone, a creepy look at the ghosts of Metro 2033, and more.
Friday, March 05, 2010 |
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News Blips for February 18, 2010. Highlights from the D.I.C.E. summit including Ultima creator Richard Garriott's next project, God of War designer David Jaffe's new game, and an update on Epic Mickey, Capcom is having a big sale on PSN, and more.
Thursday, February 18, 2010 |
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The immediacy of the modern world breeds a different kind of laziness among gamers: lack of patience.
Thursday, February 04, 2010 |
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Games need innovation, sure, but can gamers agree on what that means?
Friday, January 22, 2010 |
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In the '80s, achievements came with prizes, like this Pitfall Explorer's Club patch
Monday, November 16, 2009 |
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An opinionated look back at the best and worst in the week in news.
Sunday, October 25, 2009 |
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