Walmart sales will be integrated into NPD reports on video games. But why do we still focus on NPD reports? They don't have data from the largest digital retailer, Steam.
About 9 hours ago |
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A tale of leaving the World of Warcraft behind and rediscovering the vast, wonderful world of gaming beyond Azeroth. Complete with mention of robotic turtles, Congo Bongo, and much more. For anyone considering leaving WOW, this is worth a read.
About 10 hours ago |
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Is Fez just a harmless puzzle game, or is it a bully that is actively trying to make people feel stupid? Definitely the latter.
Wednesday, May 02, 2012 |
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What happens when video game characters aren't busy doing your bidding in your favorite video games? They're texting each other, obviously. Luckily for you we've managed to hack into the cell phones of some of the best known video game characters from around the world and share some of the best texts we found.
Sunday, April 29, 2012 |
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Divisive without good reason and flexible beyond what we've seen, first-person shooters are diverse gaming experiences with room to grow.
Friday, April 13, 2012 |
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Developers need to stop snatching control from players with short cut-scenes. Instead, start trusting them to figure things out on their own.
Sunday, April 08, 2012 |
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In this week's Community Spotlight, we examine games that use (or abuse) gravity, find literary comparisons in Dragon Age 2, inspect video-game art direction, and stand in the shadows of colossi. (Horse and magic sword not included.)
Saturday, March 31, 2012 |
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Gravity, much like our own world's existence, has been an in-play force since the origin of video games; however, its development has been limited by our subjective assumptions of its use.
Wednesday, March 28, 2012 |
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Three games shown at GDC 2012 proved that careful thought and smart design can do what multi-million-dollar budgets often can't.
Monday, March 12, 2012 |
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We have Street Fighter X Tekken, Tekken X Street Fighter, and Marvel vs. Capcom, so why not Mario X Portal?
Tuesday, March 06, 2012 |
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Small yet irritating things that games do
Tuesday, March 06, 2012 |
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News Blips for Wednesday, February 15, 2012: Ubisoft remembers which number comes after two in the Assassin's Creed series; Double Fine says the Kickstarter-funded adventure game will be DRM-free; PAX East will be in Boston for the foreseeable future; and more.
Wednesday, February 15, 2012 |
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To say that good writing is the future of video games is, I think, a bit sort sighted. Video games have generally had relatively good writing, which has really gotten only better over the years. But the future of the medium is not in good writing, but in good storytelling. This may sound like splitting hairs, but it’s an important subtlety.
Tuesday, February 07, 2012 |
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Trusting a writer to make a game is like hiring a marine biologist to fix your toilet. All you're left with is a lecture on saving the ocean and nowhere to pee.
Monday, February 06, 2012 |
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Creating a strong, memorable intro is no easy feat. Yet Valve managed to do so effortlessly with 2004's Half-Life 2, and without the use of of cutscenes. Here's how.
Saturday, February 04, 2012 |
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Bad writing has been a part of video games since their inception. But good stories are starting to sneak their way into our beloved medium.
Friday, February 03, 2012 |
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Are the most common character portrayals of men and women in video games a problem?
Thursday, January 19, 2012 |
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As media conglomerates fight to succeed, they hog the spotlight. But as we see more merging companies and less competition, do we overlook smaller developers and indie games that try to get their names out?
Thursday, January 19, 2012 |
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In this week's Community Spotlight, we search for the perfect Dance Dance Revolution mat, continue the quest in Final Fantasy 8, examine Portal's influence, and more. Join us!
Saturday, January 28, 2012 |
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Portal changed everything for me.
Monday, January 23, 2012 |
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