14 violent video games aimed at adults but played by children.
Wednesday, April 11, 2012 |
Comments (7)
Video-game heroes act tough but deep down inside they're hopeless romantics.
Sunday, February 12, 2012 |
Comments (3)
The only problem with the platforming in games like Uncharted is that the platforming kinda sucks.
Tuesday, December 20, 2011 |
Comments (6)
The recent glut of "HD collections" from the PS2 is a sure sign of the impending end of the current console generation. Why is this happening all of a sudden? If you said money... well yes, that, but also other things.
Thursday, November 17, 2011 |
Comments (0)
Why is failure always met with a game-over screen? Are video-game characters unable to make mistakes?
Sunday, September 18, 2011 |
Comments (9)
Video-game characters didn't always look as nice as they do today. See their original appearances and be amazed!
Wednesday, July 27, 2011 |
Comments (14)
Pulling the rug out on players is always an interesting proposition...especially if they do it to themselves.
Thursday, July 07, 2011 |
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We've all played the must-have Triple-A titles like Call of Duty and Alan Wake--but how often do we pass by could-be gems like Two Worlds II or Alone in the Dark? Join Pixel Perfect Assoc. Editor Jason Parris as he looks to the value that B-Games have for our industry in his comparative look at Alan Wake and Alone in the Dark.
Thursday, July 07, 2011 |
Comments (0)
In this month's reboot-themed episode of the Mobcast, the crew discusses what constitutes a reboot, which games deserve one, which franchises developers have successfully restarted, and which old PC titles could use a modern update.
Tuesday, July 05, 2011 |
Comments (14)
There aren't many video game movies worthy of recommendation, unless you're interested in bland, uninteresting spectacles with nothing more than poorly developed eye candy.
Sunday, July 03, 2011 |
Comments (2)
Most of us agree that video-game adaptations suck. And yet they keep making money. When audiences reward mediocrity, Hollywood keeps pumping it out.
Thursday, June 16, 2011 |
Comments (9)
Hardcore gamers are facing a phenomenon and losing their favorite title to a new breed of player. They can point fingers all they want, but they have no one to blame but themselves.
Monday, June 13, 2011 |
Comments (19)
Every game offers players some unlockable candy, but what do game characters want to unlock for themselves?
Saturday, May 21, 2011 |
Comments (0)
Is challenging an obsessive group of fans to gather hundreds of nondescript collectibles gameplay or work?
Monday, April 04, 2011 |
Comments (5)
In this week's Community Spotlight, we honor some unique heroes, discuss the meaning of "mature," battle with an aging Charmander, and banter with royalty.
Saturday, April 02, 2011 |
Comments (0)
Should we really abandon the "game over" screen and fail states all together?
Thursday, March 31, 2011 |
Comments (3)
Gameplay without story can be a great game, but is the reverse true?
Monday, March 28, 2011 |
Comments (1)
El Shaddai is a big, beautiful bag of biblical insanity. That's why it deserves your full attention.
Tuesday, March 01, 2011 |
Comments (2)
When most gamers complain about a story being too linear, they aren't saying the story is bad - they're only complaining because the developers and writers have been lazy.
Saturday, February 12, 2011 |
Comments (2)
In this week's episode of the Mobcast, Chemical Bun Production's Carlos Rodela and GameZone's Ben PerLee join Bitmob's Demian Linn and Dan Hsu. The group discusses Sony's recently announced Next Generation Portable project; location-based, GPS-centric handheld apps; which games they think most deserve high-definition remakes; and more.
Monday, February 07, 2011 |
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