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by Rus McLaughlin, BITMOB STAFF
Not every sequel capitalizes on the promise of the original. Here's five examples of sequels they really didn't need to make.
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by James Pugh, COMMUNITY WRITER
We had a TV station once........but that was a long time ago.
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by Dan Cox, COMMUNITY WRITER
Why do you play Prince of Persia games? Is it more for the moment to moment joy of platform jumping or just the story? What if there was no story at all? Wouldn't that be better?
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by Brett Bates, COMMUNITY WRITER
In this week's episode of the Mobcast, Epic Games Design Director Cliff Bleszinski, Ignition Entertainment Director of New Business Development Shane Bettenhausen, and 343 Industries Content Producer David Ellis join Bitmob's Dan Hsu. The group discusses the creation of new game types, the evolution of price-pointing, the future of controllers, an
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by Rob Haines, COMMUNITY WRITER
Eight years ago, Ubisoft launched Beyond Good & Evil to rave reviews and commercial failure. What lessons have been learned for the BG&E's HD re-release?
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by Jasmine Maleficent Rea, COMMUNITY WRITER
Did you know what Nintendo still accepted service calls on the NES until 2007? That's just one of the weird things that happened in This Week in Video-Game History.
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by Jeremy Signor, COMMUNITY WRITER
The NES is now officially 25 years old, a with it a gigantic library of classics. How have they aged in the last 20 to 25 years?
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by Kenneth Wesley, COMMUNITY WRITER
With the reviews hammering Metroid: Other M for its cutscenes, plot, and voice acting, this article looks why it shouldn't have been an issue and how nitpicking critics can harm future games.
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by Ryan Scott, COMMUNITY WRITER
Episode 69 of The Geekbox hits on Team Fortress 2, E3 speculation, free-to-play MMOs, and Prince of Persia.
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by Marcel Hoang, COMMUNITY WRITER
A long line, maybe a dynasty of bad video game movies has finally been broken. Now, I didn't say to raise your expectations, but the Prince of Persia: The Sands of Time film is a step in the right direction, at least from the a gamer's perspective.
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by Marko Stankovic, COMMUNITY WRITER
How can developers find that perfect balance of simplicity in games without also taking away from the experience?
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by Omri Petitte, BITMOB STAFF
News Blips for April 26, 2010. Konami sours its relationship with Kotaku over Famitsu's Metal Gear Solid: Peace Walker review, a California ban on violent video game sales is being reviewed by the Supreme Court, Jerry Bruckheimer really likes video games all of a sudden, and more.
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by Alejandro Quan-Madrid, BITMOB STAFF
Video Blips for April 14, 2010. The first 20 minutes of Splinter Cell: Conviction, a peak at the parkour stunts of Prince of Persia: The Forgotten Sands, Skate 3's Hall of Meat mode, and more.
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by Daniel Sims, COMMUNITY WRITER
How developers with must draw on skills and experience outside of the game industry to truly advance the medium.
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by Dan "Shoe" Hsu, BITMOB STAFF
I interview myself to see how the Prince of Persia movie was. Impressions inside!
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by Dan "Shoe" Hsu, BITMOB STAFF
I interview Jerry Bruckheimer, the producer on the upcoming Prince of Persia: The Sands of Time by Disney. This may be the world's record for the fastest interview ever.
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by Brian Taylor, COMMUNITY WRITER
"We tell ourselves stories in order to live." It's a bold statement that opens the eponymous essay in Joan Didion's The White Album, first published in 1979. When the Everyman's Library put together an anthology of her nonfiction in 2006, that sentence was chosen as the title from over 1100 pages of words.
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by Alejandro Quan-Madrid, BITMOB STAFF
Video Blips for November 3, 2009. OneBigGame's debut title, Chime, Return of Alice teaser, Prince of Persia: Sands of Time movie trailer, and more.
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by Demian Linn, BITMOB STAFF
Gamescom coverage day two: Ruse, Avatar, Assassin's Creed 2
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