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by Basil Allen, COMMUNITY WRITER
The Witcher 2 uses new Quick Time Events. They suck. Here's what's wrong and how to fix them.
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by Mike Richards, COMMUNITY WRITER
In the inaugural One-Sided Argument, we take a look at Quick Time Events and the ways in which they may be more important for the industry then anyone gives them credit for.
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by Steven Schmidt, COMMUNITY WRITER
Quantic Dream has fixed most of the issues present in Indigo Prophecy with there brand new title, Heavy Rain, which is built on the same general concept and design as their last game. This concept being, of course, the idea that story is the most important aspect of the game, and that anything you do in the game can alter what happens.
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by Aaron Leach, COMMUNITY WRITER
Quick Time Events have a direct impact on our visual attention. This post looks at how some games are changing QTE implementation in order play nicely with our brains so that players don't miss any of the action waiting for an on-screen prompt to appear.
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by Michael Rousseau, COMMUNITY WRITER
Although quick-time events can amount to nothing more than lazy design, their inclusion can be an effective gameplay device.
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by Rob Savillo, BITMOB STAFF
Quick-time events are lazy game design. When will developers stop resorting to such unimaginative gameplay?
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by Daniel Feit, COMMUNITY WRITER
A gamer makes the case that at some cases, we shouldn't be allowed to fail.
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by Mike Minotti, BITMOB STAFF
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by Daniel Feit, COMMUNITY WRITER
Why quick time events drive me crazy, particularly in Resident Evil 5.
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by Toby Davis , COMMUNITY WRITER
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by Demian Linn, BITMOB STAFF
This is the first new Heavy Rain footage since the Leipzig Games Convention 2008, and it\'s a full two-and-a-half minutes of gameplay, extra heavy on the quicktime events. Think it looks as good as last time?