The Witcher 2 uses new Quick Time Events. They suck. Here's what's wrong and how to fix them.
Saturday, February 04, 2012 |
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In the inaugural One-Sided Argument, we take a look at Quick Time Events and the ways in which they may be more important for the industry then anyone gives them credit for.
Sunday, July 10, 2011 |
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Quantic Dream has fixed most of the issues present in Indigo Prophecy with there brand new title, Heavy Rain, which is built on the same general concept and design as their last game. This concept being, of course, the idea that story is the most important aspect of the game, and that anything you do in the game can alter what happens.
Friday, March 19, 2010 |
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Quick Time Events have a direct impact on our visual attention. This post looks at how some games are changing QTE implementation in order play nicely with our brains so that players don't miss any of the action waiting for an on-screen prompt to appear.
Tuesday, March 02, 2010 |
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Although quick-time events can amount to nothing more than lazy design, their inclusion can be an effective gameplay device.
Tuesday, January 26, 2010 |
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Quick-time events are lazy game design. When will developers stop resorting to such unimaginative gameplay?
Tuesday, January 19, 2010 |
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A gamer makes the case that at some cases, we shouldn't be allowed to fail.
Friday, December 11, 2009 |
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Why quick time events drive me crazy, particularly in Resident Evil 5.
Sunday, June 14, 2009 |
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This is the first new Heavy Rain footage since the Leipzig Games Convention 2008, and it\'s a full two-and-a-half minutes of gameplay, extra heavy on the quicktime events. Think it looks as good as last time?
Thursday, May 21, 2009 |
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