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by Layton Shumway, BITMOB STAFF
Movies based on video games are horrible. Now Hollywood wants to make one based on Shadow of the Colossus. Here's a bit of helpful advice: Use the game's soundtrack.
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by Karli Winata, COMMUNITY WRITER
Ever wonder what's being dumped unto the shelves of video game stores every week? Wonder no more! Karli Winata will attempt to bring to light the many retail releases that come out each week. Won't you join him in his self torture? Check out what's coming out on the week of 5/21/2012.
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by Alejandro Quan-Madrid, BITMOB STAFF
Video games can easily be art; the amazing works on display at UCLA's 2012 Game Art Festival prove it.
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by Layton Shumway, BITMOB STAFF
In this week's Community Spotlight, we go hands-on with Guild Wars 2, continue our quest in Shadow of the Colossus, make a wish list for Elder Scrolls Online, and more. Warm up your Thu'um and read on.
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by Ethan Gach, COMMUNITY WRITER
If you consider all video games to be art, it renders the category meaningless and demeans the medium in the process. We need to be more selective about what deserves that label.
Valus4
by Jackson W. Ryan, COMMUNITY WRITER
Part 4 of my narrative through Shadow of the Colossus. In this entry, we see Wanda travel and defeat the fifth and sixth colossi of the game, one a beast of the sky and the other an underground sage.
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by Mike Suszek, COMMUNITY WRITER
One writer discusses that feeling you get when you have dozens of games to beat and don't know what to play: the backlog blues.
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by Layton Shumway, BITMOB STAFF
In this week's Community Spotlight, we continue our journey in Shadow of the Colossus, talk even more about the story of Mass Effect 3 (and games in general), and cap things off with Halo's Master Chief doing something you might not expect. (No, it doesn't involve Cortana. Sickos.)
Sotc
by Jackson W. Ryan, COMMUNITY WRITER
Part three of my ongoing narrative about my journey through Shadow of the Colossus HD, where I write from the perspective of the lonely vagabond, Wanda.
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by Layton Shumway, BITMOB STAFF
In this week's Community Spotlight, we examine games that use (or abuse) gravity, find literary comparisons in Dragon Age 2, inspect video-game art direction, and stand in the shadows of colossi. (Horse and magic sword not included.)
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by Justin Hemenway, COMMUNITY WRITER
The future of Japanese video games looks much brighter than Keiji Inafune and others would lead you to believe.
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by Jackson W. Ryan, COMMUNITY WRITER
Shadow of the Colossus is a critically acclaimed and widely praised video game released by Team Ico in 2005. It was re-released as a high definition remaster in 2011 for the Playstation 3. The game tells the story of a young man named Wanda and his quest to bring a young girl back to life. What follows is part 2 of my journey as Wanda.
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by Layton Shumway, BITMOB STAFF
In this week's Community Spotlight, we clamor for a new Road Rash (and beat up anyone who disagrees). We'll also take a first-person journey through Shadow of the Colossus, check out some indie developers who need Kickstarter cash, and more.
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by Jackson W. Ryan, COMMUNITY WRITER
Not another boring "video games are art" discussion, oh no. A discussion about how art direction in video games opens the mind, and the potential pitfalls of the movement towards better graphics and more realistic environments.
Wanda1
by Jackson W. Ryan, COMMUNITY WRITER
Shadow of the Colossus is a critically acclaimed and widely praised video game released by Team Ico in 2005. It was re-released as a high definition remaster in 2011 for the Playstation 3. The game tells the story of a young man named Wanda and his quest to bring a young girl back to life. What follows is a narrative of my journey as Wanda.
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by Chris Charlton, COMMUNITY WRITER
The gaming world's latest art house darling, Journey, shares a Shakespearean connection with its first, 1984's Deus Ex Machina. Find out more within.
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by Chris Charlton, COMMUNITY WRITER
I attend the Japan Media Arts Festival- typically a place where videogames have their day in the sophisticated world of art gallery hobnobbing.
Diablo-freakout
by Raymond Williams, COMMUNITY WRITER
My gaming experiences of last year that no one wants to read
2guys_1title
by Justin Brenis, COMMUNITY WRITER
It seems we're all impressed and approve of what Kickstarer and Double Fine have accomplished in the past few days. But is this all just hype getting the best of us? What does this really say about the current state of the video game industry--and even more importantly, what does say for its future? Looking at it critically, you may be surprised.
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by James Pugh, COMMUNITY WRITER
Some high-profile Japanese studios need to tighten up their development cycles before time passes them by.
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