Mars Matrix shows that it's possible to make a fully featured shoot 'em up with one button controls.
Wednesday, March 21, 2012 |
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Treasure's newest effort has some moments of inspiration, but it also demonstrates why shoot 'em ups are best in 2D.
Saturday, July 17, 2010 |
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Sin and Punishment is a great take on the rail-shooter genre and little else. Take it or leave it.
Tuesday, July 06, 2010 |
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Why the Old Games...- #5 - why the old games were more innocent? #webcomic
Wednesday, June 02, 2010 |
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Here are the answers to the Scrambled Shooters Puzzler.
Tuesday, March 23, 2010 |
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Someone scrambled up the ships in these classic shooters. Can you match the vessels with the proper games?
Tuesday, March 23, 2010 |
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Machine gun jubblies? How did I miss those, baby?
The screen gets hectic in this vertical shooter.
Sunday, February 28, 2010 |
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What do Demon's Souls and Ikaruga have in common? Chris tells us.
Thursday, November 19, 2009 |
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Crayon Physics designer Petri Purho just posted some art from an unnamed seven-day game he\'s working on (as in, created in seven days, according to Experimental Gameplay Project rules), a shoot \'em up using procedurally generated graphics and creatures.
Thursday, May 28, 2009 |
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