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by Carlos Alexandre, COMMUNITY WRITER
Mars Matrix shows that it's possible to make a fully featured shoot 'em up with one button controls.
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by Cameron Pershall, COMMUNITY WRITER
Treasure's newest effort has some moments of inspiration, but it also demonstrates why shoot 'em ups are best in 2D.
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by Suriel Vazquez, COMMUNITY WRITER
Sin and Punishment is a great take on the rail-shooter genre and little else. Take it or leave it.
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by Diogo Cesar, COMMUNITY WRITER
Why the Old Games...- #5 - why the old games were more innocent? #webcomic
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by Jay Henningsen, BITMOB STAFF
Here are the answers to the Scrambled Shooters Puzzler.
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by Jay Henningsen, BITMOB STAFF
Someone scrambled up the ships in these classic shooters. Can you match the vessels with the proper games?
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by Alex Martin , COMMUNITY WRITER
Machine gun jubblies? How did I miss those, baby? The screen gets hectic in this vertical shooter.
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by Chris Whitehead, COMMUNITY WRITER
What do Demon's Souls and Ikaruga have in common? Chris tells us.
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by Jasmine Maleficent Rea, COMMUNITY WRITER
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by Gerry Corcoran , COMMUNITY WRITER
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by Demian Linn, BITMOB STAFF
Crayon Physics designer Petri Purho just posted some art from an unnamed seven-day game he\'s working on (as in, created in seven days, according to Experimental Gameplay Project rules), a shoot \'em up using procedurally generated graphics and creatures.
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by Brian Smith, COMMUNITY WRITER