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by Reggie Carolipio, COMMUNITY WRITER
Here are five things that could have made ME3 great (for me).
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by Josh Derocher, COMMUNITY WRITER
Mirror's Edge dared to cross the normal boundaries of game design and decided to offer an action game from a first person view. Could other games benefit from crossing these lines, or do these standards of perspective exist for a reason?
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by Gerren LaQuint Fisher, COMMUNITY WRITER
Gerren's 3rd entry into his decade diary focuses on the 2002 release of SOCOM opening up the shooter world to him.
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by Guy Ulme, COMMUNITY WRITER
They let me pick, did I ever tell you that? Choose whichever shooter I thought was the best on the Xbox 360...
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by Diogo Cesar, COMMUNITY WRITER
Why the Old Games...- #5 - why the old games were more innocent? #webcomic
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by Gerren LaQuint Fisher, COMMUNITY WRITER
Inspired by a discussion of hero-worship in sports and in the wake of the Ft. Hood killings, Gerren embarks on the start a look at heroes taking a look at soldiers.
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by Jay Henningsen, BITMOB STAFF
Here are the answers to the Scrambled Shooters Puzzler.
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by Steve Jacobs, COMMUNITY WRITER
The proliferation of gun-filled shooter sequels may be doing a disservice to the gaming industry.
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by Suriel Vazquez, COMMUNITY WRITER
Examining the trend of genre-blurring in games like Borderlands and Modern Warfare 2.
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by Juan Letona, COMMUNITY WRITER
There are only a few videogame development houses that are household names in America, Nintendo, Capcom, Sega and Bungie. Each of these studios has a flagship face – representing their respective decade - Mario, Ryu and Ken, Sonic and Master Chief. Bungie's Halo property is the videogame series of the decade. With Halo on the XBOX and its sequels
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by Aaron Betts, COMMUNITY WRITER
Aaron Betts is sick of always playing a killer in video games, and argues that big budget games need to change their focus.
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