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by Omri Petitte, BITMOB STAFF
News Blips for April 20, 2012. Blizzard launches an open beta weekend event for Diablo III, Apple's Tim Cook didn't meet with Valve after all, and Maxis defends SimCity's always-on Internet requirement.
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by Layton Shumway, BITMOB STAFF
The soundtrack to the SNES port of SimCity proves that the soul of a city -- and of humanity -- never really changes.
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by Karli Winata, COMMUNITY WRITER
Ever wonder what's being dumped unto the shelves of video game stores every week? Wonder no more! Karli Winata will attempt to bring to light the many releases that come out each week. Won't you join him in his self torture? Check out what's coming out on the week of 4/2/2012.
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by Jeff Grubb, BITMOB STAFF
News Blips for Wednesday, March 07, 2012
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by Chris Hoadley, BITMOB STAFF
Money talks even in video games. Write about in-game currencies and point systems for this month's Bitmob Writing Challenge.
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by Shirondale Kelley, COMMUNITY WRITER
It heard that you like Demon Summoning so they put a Persona Gun in your Sim City so you can Demon Summon while you play city plan.
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by Justin Brenis, COMMUNITY WRITER
Battlefield 3 Executive Producer Patrick Bach thinks gamers will always do evil when given a choice, but does taking that choice away solve the problem?
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by Rob Savillo, BITMOB STAFF
Men of War embraces Helmuth von Moltke the Elder's axioms of war in ways that surpass Company of Heroes' similar focus on the battlefield.
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by Rus McLaughlin, BITMOB STAFF
Our panel of iconic game characters are all going to Hell after telling us what they'd do as leaders of their own religion.
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by Arnar Levi, COMMUNITY WRITER
Arnar reflects on how his experiences when starting to play video games have helped him in life and how video games can be used as a learning tool. How video games sparked his interest in a foreign language and taught him some life lessons.
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by Daav 'Puke' Valentaten, COMMUNITY WRITER
With the blessing of receiving hundreds of quality games each year, there is also a downside for some other developers that see their dreams crushed. Some games deserve a little more time in the spotlight. Who knows, you might even find a game that surprises you with its presence? At least, I'm pretty sure you won't expect this number one entry!
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by Chris Charlton, COMMUNITY WRITER
A teacher living in Japan shares his reactions to the recent natural disasters and questions the general lack of docu-games.
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by Michael Edwards, COMMUNITY WRITER
Film studios make billions of dollars off of disaster movies. Why aren't more game makers interested in tapping this potential?
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by Bruno Dion, COMMUNITY WRITER
Minecraft is not only a pretty cool game, it's also a different kind of power fantasy that gives you great control over your world but does not asks you to rip a dudes head off.
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by Ben Ingber, COMMUNITY WRITER
Some thoughts on my perfect moment of gaming and the nature of the relationship between gamers and the games they play. Contains *huge* Red Dead Redemption spoilers.
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by Ben Ingber, COMMUNITY WRITER
A short piece about playing games within the rules while redefining the objectives.
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by J Arthur Gilliam, COMMUNITY WRITER
An academic study of the various techniques and effects of generating player investment in game narratives. This paper examines the storytelling devices of both current and classic games and considers both the narrative and ethical implications of these existing techniques before examining where the industry may go in the future.
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by Dennis Scimeca, COMMUNITY WRITER
Jason Rohrer makes some brilliant software that we call "games," but are they really? Even if they are not, does a discussion on the subject bring us closer to developing the language necessary to decide whether games are truly art?
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by Richard Moss, COMMUNITY WRITER
The first part in the story of one man’s upbringing, as it relates to the Macintosh computer and gaming on the Mac.
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by Mike Minotti, BITMOB STAFF
This SimCity 3000 creation holds six million Sims. That's the game's maximum.
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