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by Layton Shumway, BITMOB STAFF
In this week's Community Spotlight, we've got a look at the newest mining craze, a discussion on the use of current events in game narratives, praise for the Player 2s of the world, and more spacefaring action in Eve Online.
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by Jonas Jurgens, COMMUNITY WRITER
Practically every time a developer has decided that their should be set in current conflict, the public has responded with irrational fear and preemptive scorn. In this article, I give some suggestions to why this almost always occurs.
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by Chris Charlton, COMMUNITY WRITER
A teacher living in Japan shares his reactions to the recent natural disasters and questions the general lack of docu-games.
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by Jeff Grubb, BITMOB STAFF
In a space where people search for all manner of wild and crazy adventures, Atomic's Breach represents a missed opportunity -- especially in the overstuffed FPS category.
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by Jeff Grubb, BITMOB STAFF
News blips for January 26, 2011: Hand on with PlayStation phone, The Old Republic gets delayed, Breach available now, and more.
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by Jeff Grubb, BITMOB STAFF
News Blips for January 14, 2011: Sega's Dreamcast Collection underwhelms, the PS3 hacker heads to court, THQ just missed out on signing Respawn's Jason West and Vince Zampella, and more.
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by Dennis Scimeca, COMMUNITY WRITER
At what point is it okay to base a military first-person shooter on a historical conflict, and who gets to decide when that is?
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by Errol Burke-Horner, COMMUNITY WRITER
Six Days in Fallujah should never see the light of day
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by Meghan Ventura, COMMUNITY WRITER
Cutscenes are sneaky creatures. Really, who would expect to see zombies as an allegory for American soldiers in the happy-go-lucky PSP game, Z.H.P. Unlosing Ranger vs. Darkdeath Evilman?
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by Rus McLaughlin, BITMOB STAFF
In the second half of our interview with Medal of Honor's executive producer, Greg Goodrich talks about getting too authentic, outsourcing multiplayer to DICE, and his HELL YEAH! moment in the game.
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by Brad Grenz, COMMUNITY WRITER
The recent Taliban controversy over Medal of Honor should have been so simple. Why do we complicate things so?
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by Alex R. Cronk-Young, BITMOB STAFF
Congratulations! You're reading the first ever issue of The Game Inquisitor, which means you want more truth in your game journalism. Tired of being lied to? Of course you are. When Nintendo released Wii Music, we were the only outlet to (correctly) report that Miyamoto's pact with the devil had expired and he was forced to rely on his own ideas.
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by Alex Martin , COMMUNITY WRITER
If the Monster Raving Loony Party were a game, what game would it be? This and other pressing political questions answered within.
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by Andrew Hiscock, COMMUNITY WRITER
In the first installment of the Featured Writer series, we take a look back at Patrick Bonk's best articles. His many articles cover everything from playing Halo 2 with CliffyB to "creating" a NASCAR mode in Forza 3.
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by Demian Linn, BITMOB STAFF
Contrary to popular belief, Six Days in Fallujah is still a go-project.
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by Demian Linn, BITMOB STAFF
itmob's Best Worst of 2009 Non-Award Awards -- our community and heap scorn on Resident Evil 5, Bobby Kotick, Dragon Age: Origins, Nolan North, and many more (part 2).
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by Andrew Hiscock, COMMUNITY WRITER
Konami showed a considerable lack of a pair when they canceled Six Days in Fallujah, a game about the ballsiest profession on earth. Where most modern day shooters substitute real life locations and conflicts with something vaguely Middle Eastern, Atomic Games were developing a title with a time and place. Heck, they were even in the title!
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by Kris Pigna, COMMUNITY WRITER
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by Eoin Conroy, COMMUNITY WRITER
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by Patrick Bonk, COMMUNITY WRITER