How much freedom should games give a player? What's the deal with bad writing in games? Our panel of community members discusses these questions and more in the Bitmob Roundtable.
Friday, July 22, 2011 |
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Artgame developer Jason Rohrer (Sleep is Death, Passage) has just announced his next game, Inside a Star-filled Sky, in cryptic fashion.
Wednesday, December 15, 2010 |
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Calling a game "linear" doesn't have to be an insult. In fact, if you want a stronger story, it's a compliment.
Wednesday, October 20, 2010 |
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While sports rules are often totally arbitrary, they are generally not without purpose. Could competitive online games benefit from such rules even if they break suspension of disbelief?
Friday, August 13, 2010 |
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How to save Phantasy Star, analyzing your writing process, new takes on multiplayer and more await in this edition of the community spotlight.
Saturday, July 24, 2010 |
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While big-time games developers will spend insane amounts of time working on a convoluted narrative for Middle East FPS Generica Part 3, a lone indie developer from Sweden has hit on the secret behind great interactive storytelling.
Thursday, July 01, 2010 |
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Are any developers trying to extend the reach of multiplayer?
Sunday, June 27, 2010 |
Comments (9)
We want you and a friend to play Sleep Is Death and record your gameplay experience. Have a game idea or a story you want to tell? Here is your chance!
Monday, May 17, 2010 |
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Jason Rohrer makes some brilliant software that we call "games," but are they really? Even if they are not, does a discussion on the subject bring us closer to developing the language necessary to decide whether games are truly art?
Monday, April 26, 2010 |
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One gamer argues that you don't have to play games before you judge them.
Sunday, April 18, 2010 |
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