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by Layton Shumway, BITMOB STAFF
How much freedom should games give a player? What's the deal with bad writing in games? Our panel of community members discusses these questions and more in the Bitmob Roundtable.
Insideastarfilledsky2
by Rob Savillo, BITMOB STAFF
Artgame developer Jason Rohrer (Sleep is Death, Passage) has just announced his next game, Inside a Star-filled Sky, in cryptic fashion.
Ffxiiicrystallake
by Layton Shumway, BITMOB STAFF
Calling a game "linear" doesn't have to be an insult. In fact, if you want a stronger story, it's a compliment.
Battlefield-1943-01
by Alex Martin , COMMUNITY WRITER
While sports rules are often totally arbitrary, they are generally not without purpose. Could competitive online games benefit from such rules even if they break suspension of disbelief?
2guys_1title
by Jasmine Maleficent Rea, COMMUNITY WRITER
How to save Phantasy Star, analyzing your writing process, new takes on multiplayer and more await in this edition of the community spotlight.
2guys_1title
by Niall Slater, COMMUNITY WRITER
While big-time games developers will spend insane amounts of time working on a convoluted narrative for Middle East FPS Generica Part 3, a lone indie developer from Sweden has hit on the secret behind great interactive storytelling.
Journey
by Michael Gray, COMMUNITY WRITER
Are any developers trying to extend the reach of multiplayer?
118b
by Andrew Hiscock, COMMUNITY WRITER
We want you and a friend to play Sleep Is Death and record your gameplay experience. Have a game idea or a story you want to tell? Here is your chance!
Rohrer_sleep_death
by Dennis Scimeca, COMMUNITY WRITER
Jason Rohrer makes some brilliant software that we call "games," but are they really? Even if they are not, does a discussion on the subject bring us closer to developing the language necessary to decide whether games are truly art?
2guys_1title
by Cameron Pershall, COMMUNITY WRITER
One gamer argues that you don't have to play games before you judge them.