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by Daniel Campbell, COMMUNITY WRITER
Player creation is flawed on a base design level. This is an article outlining the issues with character creation and how those issues can be alleviated.
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by Jay Feezor, COMMUNITY WRITER
What I thought of the Darkspore beta, a game that I'm suddenly looking forward to after spending some time with it.
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by Jeff Grubb, BITMOB STAFF
News Blips for Friday, March 18, 2011: Sony will provided day and date digital download releases for NGP games, EA delays Darkspore -- will have open beta, Notch is adding the cutest little wolves to Minecraft -- squeeee, and more.
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by Daav 'Puke' Valentaten, COMMUNITY WRITER
It's uncanny that this innovating action RPG is hitting stores this month and even after extensive Betas, little coverage is buzzing around this impressive title. Insert custom thumbnail here.
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by Matthew Anfuso, COMMUNITY WRITER
Why you should (kind of) care about Gaikai's launch
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by Michael Soracoe, COMMUNITY WRITER
Michael Soracoe (aka Sullla) observes how online communities unravel around bad sequels to well-loved franchises and how that's now happening to Civilization 5.
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by Michael Soracoe, COMMUNITY WRITER
Michael Soracoe (aka Sullla) observes how online communities unravel around bad sequels to well-loved franchises and how that's now happening to Civilization 5.
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by Leslie Taylor, COMMUNITY WRITER
Oftentimes, gamers seem to value the number of titles they play more than the experiences they have. Are video games a form of disposable media?
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by Rus McLaughlin, BITMOB STAFF
User-generated content is the industry's newest business model, so should gamers get paid big bucks for the work they do? Turns some already are.
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by Jasmine Maleficent Rea, COMMUNITY WRITER
Did you know that the PlayStation and the Dreamcast came out on the same day, just four years apart? That's just one of the many surprising facts you'll find in This Week in Video-Game History.
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by Alejandro Quan-Madrid, BITMOB STAFF
Video Blips for July 21, 2010. Check out the new characters in Marvel vs. Capcom 3, a fresh trailer for Scott Pilgrim vs. The World: The Game, some shootout gameplay in Kane & Lynch 2: Dog Days, and more.
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by Jonathan Engel, COMMUNITY WRITER
A preview of Maxis's Spore Reboot: Darkspore. Oh look a grungy trailer, so dark, so serious.
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by Niall Slater, COMMUNITY WRITER
While big-time games developers will spend insane amounts of time working on a convoluted narrative for Middle East FPS Generica Part 3, a lone indie developer from Sweden has hit on the secret behind great interactive storytelling.
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by Rob Savillo, BITMOB STAFF
Bitmob's Rob Savillo interviews Jon Shafer, lead designer for Civilization 5, who reveals the first details about the game's included world builder mod tool!
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by Kevin John Frank, COMMUNITY WRITER
THREEVIEWS: One topic. Three opinions. One author. This time "we", Kevin John Frank, examine whether achievements are an achievement for gaming at large. John says that "Achievements are an under-achievement." For Frank achievements are "Meh." Kevin feels "Achievements deserve a trophy!
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by Evan Killham, BITMOB STAFF
A one-on-one discussion about stagnant video game franchises, and what it might take to revive them.
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by Greg Ford, COMMUNITY WRITER
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by Rob Savillo, BITMOB STAFF
Discussion of possible inclusion of SecuROM in Gearbox's Borderlands.
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by Demian Linn, BITMOB STAFF
The last installment in our IndieCade finalist interview series features Andy Nealen for Osmos, Andre Clark and Minor Battle, Spectre's Jamie Antonisse (see screenshot above), Modal Kombat by David Hindman, Sowlar, Tyler Glaiel and Closure, and Babsi Lippe and Lev Ledit for Papermint.
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