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by Mike Suszek, COMMUNITY WRITER
The story of Shiala in Mass Effect might be one of the most under-appreciated, and could be seen as a missed opportunity.
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by Scott Deakin, COMMUNITY WRITER
Gameplay without story can be a great game, but is the reverse true?
2guys_1title
by Eddy Fettig, COMMUNITY WRITER
I know that they share a similar admittance in that moment: they are not the "Masters" they had once sought to become. Such a notion was idealism they clung to as children, and they know it. An unattainable holy grail pushing them forward.
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by Ryan Perez, COMMUNITY WRITER
For decades, story has played an important role in the development of video games, but is it possible for a game to tell a story without resorting to pistols, punches, or plastic explosives? You be the judge.
2guys_1title
by Leon Field, COMMUNITY WRITER
Before I played Heavy Rain I had a lot of opinions thrown my way, most of it boiling down to “it’s more a movie then a video game” but when I played through its entirety, killing the origami killer and also saving the protagonists son I couldn’t help but think that these opinions where formed around an entirely different game.
2guys_1title
by Nicholas Schwinger, COMMUNITY WRITER
Weve all seen and are fans of the James Bond movies, but do the game counterparts offer the same experience that a movie might?
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by Mark James, COMMUNITY WRITER
With the "game is art" crowd endlessly debating this subject, one question that is often ignored is whether it's necessary in the first place. And at the root of it all, is there simply an inferiority complex many "game critics" suffer from?
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by B. Kennedy, COMMUNITY WRITER
Reflections on Dragon Age: Origins and Storytelling in Gaming
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by J Arthur Gilliam, COMMUNITY WRITER
An academic study of the various techniques and effects of generating player investment in game narratives. This paper examines the storytelling devices of both current and classic games and considers both the narrative and ethical implications of these existing techniques before examining where the industry may go in the future.
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by Isaiah Taylor, COMMUNITY WRITER
Storylines continue to improve, including the use of implied narrative, but what else can developers do to boost game writing?
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by Corey Williams, COMMUNITY WRITER
We all love games, but what must a game be comprised of to provide a great experience?
Sheperd
by Marcel Hoang, COMMUNITY WRITER
I enjoyed Mass Effect 2 immensely. SURPRISE! But something that's been brought up before but something I've noticed personally for the first time is how different your own version of Commander Sheperd turns out. I couldn't wait to hit on Tali, but what did my friend decide on? It surprised me.
Kana_juggle
by Alex Martin , COMMUNITY WRITER
Part tragic drama, part incest pornography. Japan's a strange place.
Drake
by Moeez Siddiqui, COMMUNITY WRITER
Uncharted 2 raised the bar for cinematic action in games, last year. But with the technological spectacle, I feel it missed out in other departments, and brought out a different kind of uncanny valley. Nathan Drake is a dick, too.
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by Juan Letona, COMMUNITY WRITER
In today's world of video games, where a contingent of players of different ethnicity are grossly under represented in the games they play and reportedly play longer hours than their white counterparts in a day, minorities are hard press to find characters that portray their culture.
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by Brian Taylor, COMMUNITY WRITER
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by Xavier Edwards, COMMUNITY WRITER
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by Suriel Vazquez, COMMUNITY WRITER
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by Alex Beech, COMMUNITY WRITER
2guys_1title
by Alex Beech, COMMUNITY WRITER