Toolbox_000
by Jeffrey Sandlin, COMMUNITY WRITER
Game makers have been backpedaling on the importance of silent protagonists and environmental storytelling over fleshed out characters and cutscenes lately. Can we all just apologize for insulting perfectly good storytelling tools by trying to discard them from games yet?
Blank2-300x225
by Gerard Delaney, COMMUNITY WRITER
I have been conjuring up numerous stories in the last couple of weeks all as a result of finding and falling in love with the a certain game. This game is Minecraft.
Uc2
by Ryan Finley, COMMUNITY WRITER
Strong storytelling is an excellent way to keep older gamers interested, and Uncharted 2 is an excellent example of how the industry is slowly moving from the old ways of game story as an afterthought to fully fleshed-out, engaging narratives.
Heavyrain-1
by Chris Winters, COMMUNITY WRITER
Since finishing Heavy Rain, I've been reading different people's reaction to it. Many of them say that this is the future of videogame narratives, and that it signals the death to linearity. But do we really want all our games to be a bland shade of grey, complete with both a happy and a sad ending that lacks any real emotional punch?
2guys_1title
by J Arthur Gilliam, COMMUNITY WRITER
An academic study of the various techniques and effects of generating player investment in game narratives. This paper examines the storytelling devices of both current and classic games and considers both the narrative and ethical implications of these existing techniques before examining where the industry may go in the future.
2guys_1title
by Tim Dunn, COMMUNITY WRITER
Feature/interview with Indiana University professor Lee Sheldon. Sheldon wrote a premier textbook on storytelling in games. The story discusses Sheldon's views on the current state and future of video game storytelling.
Sheperd
by Marcel Hoang, COMMUNITY WRITER
I enjoyed Mass Effect 2 immensely. SURPRISE! But something that's been brought up before but something I've noticed personally for the first time is how different your own version of Commander Sheperd turns out. I couldn't wait to hit on Tali, but what did my friend decide on? It surprised me.
2guys_1title
by Richard Moss, COMMUNITY WRITER
A review of 1997 adventure game The Last Express, with added commentary on its relevance today.
2guys_1title
by Peadar Grogan, COMMUNITY WRITER
A comment on the lack of context within videogame stories for many of the actions the narratives impose upon players.
2guys_1title
by Cody Winn, COMMUNITY WRITER
2guys_1title
by Ben Jones, COMMUNITY WRITER
A gamer laments the sometimes amazing, but often detrimental effects of storytelling and acting on video games.
2guys_1title
by Jeffrey Sandlin, COMMUNITY WRITER
My most popular post ever. I complain about Tim Schafer's magnum 'what the hell am I doing'-pus Brutal Legend. This review didn't take me long to do but has ridiculously long legs...and a ridiculously long list of bitter grievances.
2guys_1title
by Pete Davison , COMMUNITY WRITER
An exploration of Dan Pinchbeck's storytelling experiment in the Source engine, Dear Esther.
2guys_1title
by Jeffrey Sandlin, COMMUNITY WRITER
I would rather see game storytelling focus on quality then oversimplifying themselves for the sake of \'immersion\'