Game makers have been backpedaling on the importance of silent protagonists and environmental storytelling over fleshed out characters and cutscenes lately. Can we all just apologize for insulting perfectly good storytelling tools by trying to discard them from games yet?
Thursday, May 12, 2011 |
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I have been conjuring up numerous stories in the last couple of weeks all as a result of finding and falling in love with the a certain game.
This game is Minecraft.
Thursday, September 16, 2010 |
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Strong storytelling is an excellent way to keep older gamers interested, and Uncharted 2 is an excellent example of how the industry is slowly moving from the old ways of game story as an afterthought to fully fleshed-out, engaging narratives.
Wednesday, June 23, 2010 |
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Since finishing Heavy Rain, I've been reading different people's reaction to it. Many of them say that this is the future of videogame narratives, and that it signals the death to linearity. But do we really want all our games to be a bland shade of grey, complete with both a happy and a sad ending that lacks any real emotional punch?
Wednesday, June 23, 2010 |
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An academic study of the various techniques and effects of generating player investment in game narratives.
This paper examines the storytelling devices of both current and classic games and considers both the narrative and ethical implications of these existing techniques before examining where the industry may go in the future.
Thursday, May 20, 2010 |
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Feature/interview with Indiana University professor Lee Sheldon. Sheldon wrote a premier textbook on storytelling in games. The story discusses Sheldon's views on the current state and future of video game storytelling.
Friday, April 09, 2010 |
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I enjoyed Mass Effect 2 immensely. SURPRISE! But something that's been brought up before but something I've noticed personally for the first time is how different your own version of Commander Sheperd turns out. I couldn't wait to hit on Tali, but what did my friend decide on? It surprised me.
Sunday, March 07, 2010 |
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A review of 1997 adventure game The Last Express, with added commentary on its relevance today.
Thursday, February 11, 2010 |
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A comment on the lack of context within videogame stories for many of the actions the narratives impose upon players.
Friday, January 15, 2010 |
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A gamer laments the sometimes amazing, but often detrimental effects of storytelling and acting on video games.
Thursday, January 14, 2010 |
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My most popular post ever. I complain about Tim Schafer's magnum 'what the hell am I doing'-pus Brutal Legend. This review didn't take me long to do but has ridiculously long legs...and a ridiculously long list of bitter grievances.
Tuesday, November 03, 2009 |
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An exploration of Dan Pinchbeck's storytelling experiment in the Source engine, Dear Esther.
Monday, August 24, 2009 |
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I would rather see game storytelling focus on quality then oversimplifying themselves for the sake of \'immersion\'
Sunday, July 19, 2009 |
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