With the recent release of Freem Fortress 2, an influx of new players have been not capturing points and not looking over their shoulders. Alas, proper conduct in Team Fortress 2 is a learning process. But some lessons are best taught rather than learned under penalty of respawn timers.
Monday, November 14, 2011 |
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Valve has a bad habit of absorbing games, their mechanics and their designers. In fact, almost all of Valve's have come from that process. I break down Valve's release history and try to decide whether or not this Valve model is a good thing.
Friday, August 12, 2011 |
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A lifelong PC gamer shares his story about overcoming bias to expand his horizons and enjoy a console.
Friday, April 08, 2011 |
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This week in video-game history pays tribute to some stellar game releases, most of which occurred in Japan. Oh well, things will liven up next month!
Sunday, August 29, 2010 |
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As games evolve, they tend to take one of two paths: generalism or specialism. Which works better and why?
Friday, January 29, 2010 |
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