2guys_1title
by Finn Haverkamp, COMMUNITY WRITER
With the recent release of Freem Fortress 2, an influx of new players have been not capturing points and not looking over their shoulders. Alas, proper conduct in Team Fortress 2 is a learning process. But some lessons are best taught rather than learned under penalty of respawn timers.
Valve-guy
by Matt Gerardi, COMMUNITY WRITER
Valve has a bad habit of absorbing games, their mechanics and their designers. In fact, almost all of Valve's have come from that process. I break down Valve's release history and try to decide whether or not this Valve model is a good thing.
Doomm
by Michael Kenyon, COMMUNITY WRITER
A lifelong PC gamer shares his story about overcoming bias to expand his horizons and enjoy a console.
2guys_1title
by Jasmine Maleficent Rea, COMMUNITY WRITER
This week in video-game history pays tribute to some stellar game releases, most of which occurred in Japan. Oh well, things will liven up next month!
800px-ffiiids_red_mage
by Liam O'Connell, COMMUNITY WRITER
As games evolve, they tend to take one of two paths: generalism or specialism. Which works better and why?
2guys_1title
by Greg Ford, COMMUNITY WRITER