Zelda
by Layton Shumway, BITMOB STAFF
The music of the Legend of Zelda series has seen more than its fair share of remixes in a number of different genres. But post-rock? That's a musical style that even the intrepid Link hasn't explored...until now.
2guys_1title
by Edward Varnell, COMMUNITY WRITER
This is the month of color and games provide extravagant and vibrant color in games. My Goal is to play 5 games with color and what they represent.
Gimme
by Marcos Valdez, COMMUNITY WRITER
Ding! You leveled. Feels good, doesn’t it? Almost like payday. Developers put character progression mechanics in games for one reason: incentive. Reward systems make or break games. Currency has a presence in game worlds that comes off as intuitive and natural. That’s why it’s the ideal reward system that all others imitate.
2guys_1title
by Edward Varnell, COMMUNITY WRITER
The things In Game Currency do to me and games in general.
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by Steven Sukkau, COMMUNITY WRITER
The New Year brings a chance for a fresh start. Henceforth, I make the following solemn oaths: no more trolling and no more fanboyism; it's time to be a better gamer. These are my 2012 New Year's resolutions.
Elvisbluesuedegoo
by Samir Torres, BITMOB STAFF
Elvis Presley has influenced more games than you might think.
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by Meghan Stratman, COMMUNITY WRITER
An assortment of handmade, video-game-themed jewelry.
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by Matt Wetsel, COMMUNITY WRITER
From gameplay mechanics to combat to storytelling, Skyward Sword successfully sets a new standard in the Legend of Zelda franchise.
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by Callum Rakestraw, COMMUNITY WRITER
The Legend of Zelda: Skyward Sword puts a fresh, motion-controlled spin on the series’ tried-and-true gameplay.
2guys_1title
by Dan Cox, COMMUNITY WRITER
Ganon from the various Legends of Zelda is evil. But how did he get that way? Would you believe it was a conspiracy... or even fate?
2guys_1title
by Justin Davis, COMMUNITY WRITER
After reading a particularly despondent forum post on the repetition of video games, I decided to take a look at why I play video games.
Bioshockinfinite
by Winson Shuen, COMMUNITY WRITER
How BioShock Infinite's new art direction takes videogames progress into new heights.
Zelda_tp
by Winson Shuen, COMMUNITY WRITER
The Legend of Zelda: Twilight Princess seems to improve on everything about Ocarina of Time. So what's keeping Twilight Princess from being an all-time fan favorite?
Infamous
by Winson Shuen, COMMUNITY WRITER
With more and more games incorporating aiming and shooting as a primary gameplay element, what happens to those who simply don't have a knack for FPSes?
Windwaker
by Mark Wolsiefer Jr, COMMUNITY WRITER
Instead of merely increasing health and damage numbers, designers should gauge difficulty by creating worlds that encourage players to master the game's mechanics to progress.
169535-posters
by Chris Davidson, COMMUNITY WRITER
Is gaming a shameful hobby? One hot girl seems to think so.
2guys_1title
by Ryan Perez, COMMUNITY WRITER
Video Blips for May 13, 2011. Revisit a reversed Hyrule in The Legend of Zelda: Ocarina of Time 3D's Master Quest, fend off cartoonish zombies in Dead Block, see the combines worlds of LEGO and Disney in LEGO Pirates of the Caribbean, and more.
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by Alan Rappaport, COMMUNITY WRITER
I've managed to hold off picking up a 3DS for now, but if any of these games were released I would gladly hand over $250 to Big N.
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by Brett Bates, COMMUNITY WRITER
In this week's Mobcast, EGMi Senior Editor Patrick Klepek joins Bitmob's Brett Bates, Dan Hsu, and Demian Linn. The crew discusses their personal rules for game consumption; Gearbox's upcoming Duke Nukem Forever; which franchises they once loved, but no longer care for; and titles that redefined a genre.
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by Brett Bates, COMMUNITY WRITER
In this week's episode of the Mobcast, Chemical Bun Production's Carlos Rodela and GameZone's Ben PerLee join Bitmob's Demian Linn and Dan Hsu. The group discusses Sony's recently announced Next Generation Portable project; location-based, GPS-centric handheld apps; which games they think most deserve high-definition remakes; and more.
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