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by Richard Moss, COMMUNITY WRITER
Apple's new Mac App Store hopes to replicate the success of its iOS sibling. Can it make an impact on the state of Mac gaming?
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by James DeRosa, BITMOB STAFF
PlayDead's soon-to-be-realeased title Limbo is scandalously short. The question is whether length is the only valid metric for value.
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by Christian Higley, COMMUNITY WRITER
Indie games are often accused of being pointless and not fun. Perhaps it's OK if some of them are those things.
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by Alex Long, COMMUNITY WRITER
Roger Ebert doesn't believe video games can be high art, and neither does Alex hope games ever achieve such recognition. Are games better off this way?
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by Daniel Feit, COMMUNITY WRITER
Looking at the novel The Road, a gamer considers its message and speculates as to how a video game adaptation might work.
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by Alex Beech, COMMUNITY WRITER
make no secret of the fact I no longer consider myself a hardcore gamer. I play to experience the worlds games have to offer. Developer Tale of Tales manage to cater to my touristic sensibilities.
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by Alex Beech, COMMUNITY WRITER
Tale of Tales (ToT) is a group dedicated to the creation of original interactive experiences. Founded in 2002 by Auriea Harvey and Michaël Samyn they currently have four (The Path, The Graveyard, Fatale and The Endless Forest) titles available for PC and Mac and one project on hold ('8').
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by Demian Linn, BITMOB STAFF
IndieCade 2009 finalist interviews: Michael Samyn & Auriea Harvey/The Path, Steve Swink/Shadow Physics, Edmund McMillen/Aether, Rob Jagnow/Cogs, Mikkel Lucas Overby/Global Conflicts, Edmundo Bordeu/Zeno Clash.
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by Davneet Minhas, COMMUNITY WRITER
The Path, Tale of Tales, Review
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by Allistair Everett, COMMUNITY WRITER