2guys_1title
by Ty Swenson, COMMUNITY WRITER
A tale of leaving the World of Warcraft behind and rediscovering the vast, wonderful world of gaming beyond Azeroth. Complete with mention of robotic turtles, Congo Bongo, and much more. For anyone considering leaving WOW, this is worth a read.
Uncharted-golden-abyss-japanese-cover
by Errol Burke-Horner, COMMUNITY WRITER
Errol reviews the highly anticipated PS Vita Launch Title
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by Joseph Jordan, COMMUNITY WRITER
With Western franchises becoming more successful and influential, what will Japanese games need to do to regain our attention?
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by Alex R. Cronk-Young, BITMOB STAFF
My four-year-old daughter has watched me play a lot of games, but none have given us the same experience as Journey.
2guys_1title
by Louis Williams , COMMUNITY WRITER
The ultimate Uncharted review
Alive_a
by Rus McLaughlin, BITMOB STAFF
Someone behind Ubisoft's survival adventure I Am Alive really knew how to build the kind of suspense its genre demands, but one thing undermines all that built-up tension.
2guys_1title
by Cassandra Gotto, COMMUNITY WRITER
If you are a fan of the series, Uncharted: Golden Abyss is a must have, no doubt. In fact, Golden Abyss is half of the reason I bought a Vita. The story is great, the visuals are stunning…it’s almost everything you would expect from an Uncharted title.
Woiqh
by Michael Moore, COMMUNITY WRITER
To say that good writing is the future of video games is, I think, a bit sort sighted. Video games have generally had relatively good writing, which has really gotten only better over the years. But the future of the medium is not in good writing, but in good storytelling. This may sound like splitting hairs, but it’s an important subtlety.
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by Steven Sukkau, COMMUNITY WRITER
Trusting a writer to make a game is like hiring a marine biologist to fix your toilet. All you're left with is a lecture on saving the ocean and nowhere to pee.
Unsung_prey2
by Rus McLaughlin, BITMOB STAFF
While the big AAA-titles draw all the hype, here are five smaller (but no less ambitious) upcoming games that deserve your attention in 2012.
2guys_1title
by James Pugh, COMMUNITY WRITER
Some high-profile Japanese studios need to tighten up their development cycles before time passes them by.
Tlj1a
by Omar Yusuf, COMMUNITY WRITER
Wherein I explore the literary concept of aesthetic distance and its implications in video games.
Uncharted3_crash
by Chris Charlton, COMMUNITY WRITER
Remember all those terrible full-motion-video games we were subjected to in the mid 1990s? Uncharted 3 has more in common with them than you might think. Read on to find out why (spoilers included).
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by Steven Sukkau, COMMUNITY WRITER
The New Year brings a chance for a fresh start. Henceforth, I make the following solemn oaths: no more trolling and no more fanboyism; it's time to be a better gamer. These are my 2012 New Year's resolutions.
2zeyr61
by Ross Adams, COMMUNITY WRITER
I have some fairly big problems with Uncharted, why does no one else seem to?
500x_kinect1
by Steven Sukkau, COMMUNITY WRITER
Interaction shouldn't mean accidently pummelling your children during a match of Kinect tennis. Developers have fundamentally misunderstood the term, leading to a disconnect between players and their game worlds.
Parkour_drake
by Rus McLaughlin, BITMOB STAFF
The only problem with the platforming in games like Uncharted is that the platforming kinda sucks.
Uncharted-3-might-take-place-in-the-desert-2
by Steven Sukkau, COMMUNITY WRITER
The types of enemies we face in games, like the zombies in the upcoming The Last Of Us, say a great deal about our own humanity.
2guys_1title
by Corey Motley, COMMUNITY WRITER
Despite Uncharted 3 getting stellar reviews and GOTY nods, I have some beef with where it is and where it's going as a series.
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by Rus McLaughlin, BITMOB STAFF
Want a console-quality experience that fits in your pocket? Here are three ways the PS Vita delivers on that promise.
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