Part 2 of a 4-part series on Dudebro, NeoGAF's joke-turned-actual-game. This installment: the development process.
Thursday, February 11, 2010 |
Comments (8)
The final part of the exclusive Dudebro series, where we examine whether community games are a viable trend, and how the Unity Engine was a perfect fit for the Dudebro game.
Friday, February 19, 2010 |
Comments (7)
Thursday, August 27, 2009 |
Comments (3)








