Dcmas
by Omar Yusuf, COMMUNITY WRITER
The ancient art of meditation and the tense, violent matches of Quake Live have much more in common than you think!
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by Sean Bassinger, COMMUNITY WRITER
Gaming as a social experience goes beyond multiplayer channels. Read on to find out why.
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by Matthew Orona, COMMUNITY WRITER
How can the motion controllers of Nintendo, Sony, and Microsoft lead to the virtual reality of the future?
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by Brett Bates, COMMUNITY WRITER
In this week's episode of the Mobcast, Epic Games Design Director Cliff Bleszinski, Ignition Entertainment Director of New Business Development Shane Bettenhausen, and 343 Industries Content Producer David Ellis join Bitmob's Dan Hsu. The group discusses the creation of new game types, the evolution of price-pointing, the future of controllers, an
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by Reggie Carolipio, COMMUNITY WRITER
A look back at computer role-playing game giants during the '80s and '90s. This week: FTL Games.
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by Omri Petitte, BITMOB STAFF
News Blips for Nov. 9, 2010. The midnight launch of Call of Duty: Black Ops transpired with suitable fanfare, Xbox Live indie games return to the Games & Demos section, Epic Games' Cliff Bleszinski thinks that the violent content of Epic's games is a worthwhile tool, and more.
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by Bob Blandeburgo, COMMUNITY WRITER
You want me to believe that 2K Games will actually release Duke Nukem Forever? That's a tall order.
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by Mike Gnade, COMMUNITY WRITER
Indie Gaming is a growing sector of interest and popularity in gaming today, but what exactly makes a game indie? We’ve all heard the term, but what does it really mean? What’s the difference between games like Braid, Castle Crashers, and P.B. Winterbottom?
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by Andrew Hiscock, COMMUNITY WRITER
This Week In Video Game History witnesses examples of two of the video game industry's most important trends: Releasing Final Fantasy games and Nintendo suing other companies. With the anniversaries of two classic titles and the birthday of the hippest developer, we have a week-long party ahead of us.
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by Jay Frechette, COMMUNITY WRITER
The second edition of Splash Damage, in which game design grads Jay Frechette and Erin Ali discuss their game design education experiences.
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by Dan "Shoe" Hsu, BITMOB STAFF
We get to know Epic Games\' Cliff Bleszinski on a really personal level.