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by Graham Zerebeski, COMMUNITY WRITER
I talk with one of the first five Polycount set design winners, Chemical Alia, about the Mann-Conomy, what it takes to design game elements, and microtransactions in general.
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by Nick Kummert, COMMUNITY WRITER
An ugly new chapter in the war over who owns the name "Dota"
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by Callum Rakestraw, COMMUNITY WRITER
Creating a strong, memorable intro is no easy feat. Yet Valve managed to do so effortlessly with 2004's Half-Life 2, and without the use of of cutscenes. Here's how.
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by Corey Williams, COMMUNITY WRITER
Portal changed everything for me.
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by Finn Haverkamp, COMMUNITY WRITER
With the recent release of Freem Fortress 2, an influx of new players have been not capturing points and not looking over their shoulders. Alas, proper conduct in Team Fortress 2 is a learning process. But some lessons are best taught rather than learned under penalty of respawn timers.
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by Michael Kenyon, COMMUNITY WRITER
Valve announches Dota 2 will launch during beta
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by Lou Chou, COMMUNITY WRITER
My thoughts on a deceptively deep experience
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by Matt Gerardi, COMMUNITY WRITER
Valve has a bad habit of absorbing games, their mechanics and their designers. In fact, almost all of Valve's have come from that process. I break down Valve's release history and try to decide whether or not this Valve model is a good thing.
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by Mark T. Whitney, COMMUNITY WRITER
With an ongoing recession and the fear of "growing up" looming over everyone's heads, here are three great ways to stretch your gaming dollar.
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by Daav 'Puke' Valentaten, COMMUNITY WRITER
Damn this economic recession. Spending power is down and belts are tightened. And still there are idiots that spend frivolously. I am one of those poor Steam idiots. This is my sale tale.
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by Daav 'Puke' Valentaten, COMMUNITY WRITER
Yesteryear, I longed for Steeam to offer an alternative to electronic payment, so that I might also enjoy it. Now that this day is here, I lament this feeling. Be careful what you wish for.
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by Corey Williams, COMMUNITY WRITER
I love the Portal universe, but why? What is it specifically about the games that I enjoy so much?
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by Errol Burke-Horner, COMMUNITY WRITER
I never played The Orange Box. What makes Portal 2 so special?
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by Jason Almenas, COMMUNITY WRITER
The Price of DLC and how we can help keep it down.
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by Doug Otto, COMMUNITY WRITER
Here are just three of my most anticipated games of the year. Each have unique styles and promise to offer a lot of awesome and intriguing experiences.
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by Patrick Stafford, COMMUNITY WRITER
There is much more to Portal than simple puzzles and a funny-sounding artificial intelligence with a mean streak. Valve knows how to deliver great narrative and story.
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by Louis Garcia, COMMUNITY WRITER
Am I the only one disappointed with the latest Left 4 Dead 2 DLC? Give me your thoughts Bitmobbers.
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by Doug Otto, COMMUNITY WRITER
One of the most beloved games I've ever played currently fails to grab me like it used to.
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by Riley Mason, COMMUNITY WRITER
The Xbox 360 seems to have an ace up its sleeve for this unusually long console life cycle... and it hasn't even been used yet.
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by Toby Davis , COMMUNITY WRITER
Normally this is where I start off with a bad comment like on why I don't like Valve. Yes, Valve has made an awesome thing of steam which I try to play torchlight on from time to time. Or how Lance has an obsession with Team Fortress 2 on Mac that is not healthy for me. Today is not about how much I can talk bad about Valve Day.
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