2guys_1title
by Jeff Heilig, COMMUNITY WRITER
Click to find out why there is such a disconnect with video game journalism with other mainstream journalism fields and with gamers.
2guys_1title
by Isaiah Taylor, COMMUNITY WRITER
After mulling over last year's sales numbers and creative endeavors, I have to ask, what makes a good year for gaming? Is the games industry set on always being better [fiscally] the next year? Is this a good approach?
2guys_1title
by Jonathan Nunez, COMMUNITY WRITER
What a review should be as a oppose to what most want them to be.
2guys_1title
by Nathan Runge, COMMUNITY WRITER
A road-map forward and otherwise unspoken advice for coping with the employment prospects of graduates in the Australian Games Industry.
2guys_1title
by Michael Rougeau, COMMUNITY WRITER
Why do game publishers think their commodity is different from every single other product in the world? Do they think I owe Warner Bros. 30% when I sell my VHS of Harry Potter and the Sorcerer's Stone for a buck at a garage sale? Should I send my plumber another check every time I take a shit? Fie!
Kotaku
by Jonathan Nunez, COMMUNITY WRITER
I discus the problem in gaming journalism, and how it effects the readers.
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by Isaiah Taylor, COMMUNITY WRITER
In Early 2010, the games industry saw several titles released on a weekly basis as a result of one game's release in the holiday season of 2009. Now we can look back and see if Modern Warfare 2's holiday release had an impact on how games can thrive throughout a year and if any changes could be on the rise as a result of this industry shake up.
2guys_1title
by Anthony O'Brien, COMMUNITY WRITER
From Steam (steampowered.org) to even PSN have had some form of DRM protection. It caused countless hours of frustration out of the user.
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by Isaiah Taylor, COMMUNITY WRITER
The final entry into my on-going series, "Where Do You See Gaming Going?" ends with more questions than answers. Is the gaming industry growing too fast? A thousand games are released a year, but fewer and fewer games are reaching the average consumer. Is digital distribution the answer? Is there a saturation problem at all?
2guys_1title
by Michael Lenoch, COMMUNITY WRITER
Michael Lenoch describes the lack of solid topics in writing about video games.
2guys_1title
by Ed Grabowski, COMMUNITY WRITER
2guys_1title
by Steve Jacobs, COMMUNITY WRITER
The proliferation of gun-filled shooter sequels may be doing a disservice to the gaming industry.
2guys_1title
by Andrew Hiscock, COMMUNITY WRITER
Seven semi-crazy ways to improve the game industry, inspired by Wired magazine's annual Smart List.
2guys_1title
by Omri Petitte, BITMOB STAFF
Developing video games is serious business. Here's why.
2guys_1title
by Steve Wiemeyer, COMMUNITY WRITER
2guys_1title
by A.J. Minotti, COMMUNITY WRITER
2guys_1title
by Xavier Edwards, COMMUNITY WRITER
2guys_1title
by Christopher Quach, COMMUNITY WRITER
2guys_1title
by Alex Beech, COMMUNITY WRITER
2guys_1title
by Xavier Edwards, COMMUNITY WRITER
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