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by Jeff Grubb, BITMOB STAFF
News Blips for Wednesday, May 9, 2012: BioShock Infinite slides into 2013; Modern Warfare 3 gets a new mode; and Wolfenstein 3D turns 20.
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by Carlos Alexandre, COMMUNITY WRITER
Divisive without good reason and flexible beyond what we've seen, first-person shooters are diverse gaming experiences with room to grow.
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by Samir Torres, BITMOB STAFF
We explore six unrated video games from the past that bathed themselves in the blood of the innocent.
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by Connor Sheridan, COMMUNITY WRITER
Want to find the next Minecraft? If you’re willing to put a few dollars on the line, alpha sourcing is a quickly emerging way to make ambitious new projects happen.
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by Mike Minotti, BITMOB STAFF
A collection of neat Easter eggs from Rage.
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by Tristan Damen, COMMUNITY WRITER
Rage may look fantastic, and feature id's signature brand of hectic gunplay, but its got no soul. A non-existent story, empty characters, and some bland car combat make for a long, unrewarding adventure.
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by Samir Torres, BITMOB STAFF
Hitler, Shao Kahn, and Kanye West walk into a bar. Find out what happens on the Weekend Recap.
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by Samir Torres, BITMOB STAFF
A tiny glimpse inside the life of Bitmob Intern Samir Torres. Too much information could be hazardous to your health.
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by Jasmine Maleficent Rea, COMMUNITY WRITER
This week we take a look at Daikanta's retail failure, the Magnavox Odyssey's launch, and Dragon Quest.
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by Jason Lomberg, BITMOB STAFF
As realistic as modern-day military FPSes like to think they are, they still pale in comparison to lots of today’s war movies (not to mention actual war). So what are these games getting wrong?
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by Jasmine Maleficent Rea, COMMUNITY WRITER
This week we take a look at the NIMROD computer and the birthday of an unprecedentedly good video-game voice actor.
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by Jason Lomberg, BITMOB STAFF
David Cage is urging developers to embrace cinematic storytelling tropes. But is this really appropriate for every type of game?
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by Brett Bates, COMMUNITY WRITER
In this week's episode of the Mobcast, Epic Games Design Director Cliff Bleszinski, Ignition Entertainment Director of New Business Development Shane Bettenhausen, and 343 Industries Content Producer David Ellis join Bitmob's Dan Hsu. The group discusses the creation of new game types, the evolution of price-pointing, the future of controllers, an
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by Brett Bates, COMMUNITY WRITER
In this week's episode of the Mobcast, Insomniac's Ryan Schneider, Marcus Smith, and James Stevenson join Bitmob's Dan Hsu. The group discusses Resistance 3, their favorite virtual weapons, gamers as an aging demographic, transmedia IPs, and how fans have become more like product reviewers
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by Rob Haines, COMMUNITY WRITER
At the dawn of the first-person shooter, I was along for the ride. Now, at the peak of the FPS' popularity they hold very little appeal for me.
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by William McEwan, COMMUNITY WRITER
Despite all the doom and gloom, the PC is not a dying platform.
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by Brett Bates, COMMUNITY WRITER
In this episode of the Mobcast, GamePro News Editor A.J. Glasser and freelancer Aaron Thomas join Bitmob's Dan Hsu and Brett Bates. The group discusses which lesser-known 2011 titles they think look interesting, why journalists shouldn't cheer at press events, the pros and cons of duplicate panels at conventions, and more.
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by Brett Bates, COMMUNITY WRITER
In this episode of the Mobcast, freelancer Ben PerLee joins Bitmob's Aaron Thomas, Omri Petitte, and Brett Bates. The group discusses OnLive, à la carte gaming, the best and worst Harry Potter titles, how their tastes in genres have changed over time, and the possibility of a future without console hardware.
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by Layton Shumway, BITMOB STAFF
This week's Tweetbook Q&A features the Bitmob community's most terrifying gaming experiences. Join the conversation!
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by Ben Ingber, COMMUNITY WRITER
Harness the power of portable games to defend against unwanted socializing.
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