TONY KNIGHT
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""First off, you win with Deadpool from the moment you pick him." HA, Seth "Cotton Hand" Killian you're such a card. I start off with Deadpool. His gameplay sound different than I realized."
Friday, February 04, 2011
"I discovered that user this morning, and it's funny how well it fits. It represents triumph, struggle and everything in between. I sadly did not watch the FF7 one because I'm the only person alive yet to beat it."
Sunday, May 23, 2010
"Let's not forget, Devil May Cry came from a glitch in the Onimusha series."
Thursday, March 18, 2010
"e always loved MvC2. It was the first 2D fighter I really put time into learning. I even loved Joo's 2000 video with the "Steelgods of the Last Apacolypse" song. MvC2 is classic fun I must say, beautiful in it's animation, comical in its premise, and darnit I'll say it; the soundtrack was cool!
Still I think the biggest problem with the game is that maniacal studying of the game have led to a FIERCE learning curve against certain characters. Basically the game just isn't balanced. And with more tips on how to exploit that, I fear the game will be totally unplayable to less hardedn players. Already the game has become like the steroids situation in sports. If you want to win, you have to use certain characters, forcing others to follow suit if they want a chance.
The only good thing that could be done is if Joo made a video for the LESSER used characters. Showing players how to take on the popular powerhouses. I'd love to see"
Friday, February 19, 2010
"TILL read every manual before I play. Many times it's due to the timing of which I buy the game (on my way to work). Maybe I'm just obsessive compulsive. I do get a little down when the manual is too thin (Left 4 Dead get's my glare). ESPECIALLY when there is info that is never given. A good example is the Genesis Aladdin game that never mentioned the Up+Attack special move (I believe EGM 100 covered that).
I remember that games used to tell the entirety of the story/backstory via the manual. I also understand that in some ways it's more artistic to tell the story in today's games. I particularly like it when a game can pull off a tutorial WITHOUT making it seem like one.
Still I enjoy reading the manuals just out of pure gamer love. I appreciate the better ones, Gears of War 2, Super Mario 64. (I know color costs money, but I like it dammit!) Special mention to the manuals that go above and beyond. Spaces for passwords, and secrets revealed. For example, ToeJam & Earl 2' manual THANKED players for reading the entire thing, and told them about a few (out of literally hundreds) of secret areas. These were secrets you would likely NEVER find on your own. (I read that book so much, it is tattered. After that mistake, I've made sure I keep them near mint!)
SO I'll say, during the 16-64 bit days I was a bit of a manual snob. today I figure, it's OK to skip the manual, you likely have to sit through the same info in-game. and if you have epilepsy, you know to be wary. But know this, you may be missing out on something you wish yo"
Friday, February 19, 2010
"jam & Earl: Panic on Funkotron. Don't get me star"
Thursday, June 11, 2009
