But as you seem to indicate in your comment here, this is only as a way of moving forward the wider games-as-art discussion. I think this nuance is missing from your article. When you write things like "'Art' is a crappy, horrible word, and we should stop using it. Period. It no longer means anything" I don't see that nuance.
I'd also like to note that I think a bit part of the problem with this whole discussion that you're addressing is that a lot of the people engaging in it don't really add much to the conversation. Now, I'm aware that I'm sounding very elitist here, but I think a lot of people can get behind me on this one: just because there are a lot of half-assed discussions about "What is art?" out there doesn't mean we should stop talking about it. I harbour no illusions that I'm really that much more insightful on the topic than most, but I still think it needs to be addressed.
Sorry if it feels like I'm raking you over the coals a bit here. You just happened to write an article that I disagree with on a topic I'm passionate about! Haha."
It's obviously a really minor point in your argument -- almost too minor to warrant bringing up, as I feel like a bit of dick for doing so. But, like I said, I'm a history buff."
A friend of mine who doesn't play video games all that much saw my piece when I linked to it on facebook, and even he found a lot of the things people were doing with it just fascinating. I think it's just amazing how Minecraft is becoming an outlet for such human creativity. And like you said, I too am quite pleased with the discussion and community that's growing around it. So I felt like I had to get in on it myself, and that's why my article is here today."
So what I mean by agreeing with the spirit of your article is that yes, there is perhaps too much of an emphasis placed on realism rather than other graphical styles. But the dichotomy I think you've raised between realism and romanticism isn't quite the correct one: it should simply be between good and bad art direction -- what graphical style fits for each particular game."




Also, has anybody thought of how much freaking better video games are going to get in the future? Look at the strides they've made in the last 20 years. I can't wait to see what they'll be like after the next 2"