ANDREW LYNES
COMMUNITY WRITER
Andrewlynes
Followers (0)
Following (0)
LOCATION
Toronto, Ontario, Canada.
I'm a political science and history student at the University of Toronto. I'm also a huge nerd, which I think means that I'm interested in just about everything. Want proof? Some of my favourite things: Video games (obviously), Canadian history, astronomy, TNG, Jeopardy!, philosophy, Trailer Park Boys, Rush... there's a pattern. And by the way, RPGs are where it's at.
TWITTER  MissedQuotes
FACEBOOK  andrew.lynes
WEBSITE  -NONE-
LINKEDIN  -NONE-
XBL  -NONE-
PSN  -NONE-
WII   -NONE-
STEAM  The Fwanksta
ANDREW LYNES' SPONSOR
FEATURED POST
Minecraftlogo
Minecraft's distinct gaming experience emphasizes freedom above all else, and this makes for a great way to connect with other people by seeing how they individually interpret how to play it.
Saturday, October 16, 2010 | Comments (2)
POST BY THIS AUTHOR (2)
Oblivionfirst-person
Choosing your character's name can have a huge impact on your fundamental experience with a video game.
COMMENTS BY THIS AUTHOR (62)
"Haha I'd like to think I'll spend at least part of my time during retirement playing Mass Effect 20. To be sure, I play way less than I used to even a 5 years ago, what with university and other things to do. But it's an important part of my life. I also imagine playing video games with my my kids. Two birds with one stone.

Also, has anybody thought of how much freaking better video games are going to get in the future? Look at the strides they've made in the last 20 years. I can't wait to see what they'll be like after the next 2"

Wednesday, December 15, 2010
"Haha I was just about to write pretty much exactly what David King wrote. I agree, sir!"
Thursday, November 25, 2010
"Please please please please please please BG3!"
Wednesday, November 24, 2010
"Those are good points. I do think that perhaps it would be useful for us to do as you suggest and look at this question from a bit of a different perspective, and use a slightly different vocabulary to help us.

But as you seem to indicate in your comment here, this is only as a way of moving forward the wider games-as-art discussion. I think this nuance is missing from your article. When you write things like "'Art' is a crappy, horrible word, and we should stop using it. Period. It no longer means anything" I don't see that nuance.

I'd also like to note that I think a bit part of the problem with this whole discussion that you're addressing is that a lot of the people engaging in it don't really add much to the conversation. Now, I'm aware that I'm sounding very elitist here, but I think a lot of people can get behind me on this one: just because there are a lot of half-assed discussions about "What is art?" out there doesn't mean we should stop talking about it. I harbour no illusions that I'm really that much more insightful on the topic than most, but I still think it needs to be addressed.

Sorry if it feels like I'm raking you over the coals a bit here. You just happened to write an article that I disagree with on a topic I'm passionate about! Haha."

Monday, November 22, 2010
"Unfortunately, I can’t agree. We use the word "art" here because it’s an incredibly important concept. Just because it’s nebulous doesn’t mean we can abandon it. (In fact, I'd say it's that way at least partially because it's so important.) Lots of other important terms are similarly nebulous: look at the dictionary.com definitions of "politics," "history," or "philosophy." Semantic arguments develop around very difficult to explain, important topics -- that doesn't mean we can stop using them."
Monday, November 22, 2010
"This is a great article, but another history buff has to ring in here. I actually wouldn't call Treyarch's emphasis on Kennedy as a hawk "rewriting history." Although a lot people argue he didn't buy into the Cold War as much as other presidents, a lot argue that he did. This is the guy who OK'ed the Bay of Pigs invasion, after all. And he had at least something to do with the assassination of Ngo Dinh Diem -- even if he didn't explicitly OK it (which I think is the academic consensus), he was behind a coup. There are lots of other examples that suggest his overall hawkishness.

It's obviously a really minor point in your argument -- almost too minor to warrant bringing up, as I feel like a bit of dick for doing so. But, like I said, I'm a history buff."

Sunday, November 14, 2010
"Haha that's great to hear about those messages you're receiving. I think this game has really captured a lot of people's attention, for sure, and in such a great way. And I'll extend a personal thank you for your tour, because, as you probably gathered, I really enjoyed it!

A friend of mine who doesn't play video games all that much saw my piece when I linked to it on facebook, and even he found a lot of the things people were doing with it just fascinating. I think it's just amazing how Minecraft is becoming an outlet for such human creativity. And like you said, I too am quite pleased with the discussion and community that's growing around it. So I felt like I had to get in on it myself, and that's why my article is here today."

Sunday, October 17, 2010
"FFIX is definitely my favourite FF."
Saturday, October 16, 2010
"I think that, besides your points, it has some very basic usefulness. I don't watch movies again and again and again, but I do load up the same game over and over (you can't beat ME2 in a day!). It's nice to start it up and finish doing something else while it loads up, but not have the game start when you're not ready. I remember the Ogre Battle 64 startup took awhile because you couldn't skip past the credits -- I'd always go grab a drink or something while it got ready."
Thursday, October 14, 2010
"I definitely agree with the spirit of this article, if not exactly with the conclusion. I think it all depends on the game. Graphics are how developers visually represent their vision of a game. I think Rob's point about the importance of realism in certain situations is a good one. If a developer wants to try to recreate the feeling of real-life battle (like in COD), then realism is the way to go. Or consider a game like Fallout 3, where Rob's wish for "gritty realism" is especially important. On the other hand, Super Mario Galaxy's graphics wonderfully enhance the whimsy and playfulness of the experience.

So what I mean by agreeing with the spirit of your article is that yes, there is perhaps too much of an emphasis placed on realism rather than other graphical styles. But the dichotomy I think you've raised between realism and romanticism isn't quite the correct one: it should simply be between good and bad art direction -- what graphical style fits for each particular game."

Thursday, October 14, 2010
"Haha, I like this. I've definitely had similar feelings before, especially since I primarily play epic-long RPGs. Although I have to say the strongest feeling I've ever had like this was finishing reading LOTR. So sad. I didn't know what to do with myself for the rest of the day."
Tuesday, October 12, 2010
"Dude. That was awesome. I haven't played it but I just love seeing all the cool things people are doing with it. That subway rocks."
Monday, October 11, 2010