MARTY HESS
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2010 started with a bang but ended with a fizzle. How did 2010 end up so front-loaded, and will it happen again?
Monday, December 06, 2010 | Comments (9)
POST BY THIS AUTHOR (6)
M11
Marty Hess has compiled a list of August 2010's major game and Blu-ray releases for July's Bitmob Writer's Challenge "Pressing Issue." Check it out! SPOILER ALERT: They're still making Madden games.
Tw
The FPS is a staple in any gamers' collection, but why is this genre still successful years after its inception? Marty Hess has an introspective look into the appeals of the first-person perspective.
Me2
Marty Hess explains why he is entirely confident that Mass Effect 2 is the best RPG for the Xbox 360.
A4
Alan Wake is a psychological action thriller for the Xbox 360 developed by Remedy Games Studios. After many long years in development, can the developers of the Max Payne series deliver? Marty Hess knows the answer and you'll be pleasantly surprised by it!
Oot
A quick analysis of Nintendo's (sometimes questionable) developing and publishing tactics and the people who turn a blind eye to them.
COMMENTS BY THIS AUTHOR (11)
"I did not realize the implicit intention of your article until I re-read it through that new lens. I apologize if my comment was crass and too easily dismissed your original point."
Wednesday, July 13, 2011
"I think Nintendo and Grezzo programmed Navi to tell you to take a break so the 3D effect doesn't begin to strain your eyes and cause headaches."
Wednesday, July 13, 2011
"@martyhess

http://twitter.com/#!/martyhess/status/62879633506447360"

Tuesday, April 26, 2011
"I found Nightmare to be a mixed bag in terms of challenge. I got through most sections in one or two tries while others had me pulling my hair out for 45 minutes. Overall, it was incredibly satisfying to cross into each Safe Haven after near-death experiences.

Ammo wasn't a huge issue for me; batteries were my weakness. I managed to hold onto most of my ammo by running/crowd control through most sections and I saved it for bigger set-piece battles. However, this strategy ate up batteries like crazy. I was living and dying by each Energizer I found, frequently running around cars in circles waiting for my flashlight to charge up. That was the real brutal stuff."

Tuesday, June 29, 2010
"I found Alan's lack of athleticism to be a bit jarring out of context. I imagine that if I were in a similar situation and I saw a Taken, I would run as fast as my legs could carry me without any regard to pacing. However, I would have to assume that Alan doesn't sprint regularly and can't keep up going full bore for that long. Even still, I hope that there is enough adrenaline pumping through his system to keep him going for longer than he can. Perhaps this is too granular of an analysis of a video game character's lung capacity.

In context with the rest of the game, it would be too easy to just sprint from Safe Haven to Safe Haven. Alan's inability to run for longer than 10 seconds forces you to turn around and use your flashlight for crowd control or drop a flare to give yourself some distance. The design choice makes sense, regardless of the frustrations associated with it.

Also, I did complete the game on Nightmare... The name rings true. ;)"

Tuesday, June 29, 2010
"@Richard: Not having children of my own, I never thought of it that way. Timeless classics do have timeless audiences.

@Kenneth: I'm not necessarily "up in arms" about it. Like I stated, they are great games that I'm more than happy to play through again with a unique 3D spin. It's tough to launch a system with new, unproven technology and have great new games at the same time. However, I don't think that Nintendo picked the titles to remake because they thought it would be a great showcase for the system. I think they chose these titles because they knew of their intense popularity and that it could possibly turn a certain generation of gamers into early adopters of the new platform.

@Chas: Like I said in my reply to Kenneth, I don't believe Nintendo remade these titles because they would demonstrate the 3DS capabilities. They made them because it would demonstrate Nintendo's capability to make insane amounts of money on content that is over a decade old. That's why I chose the term "cop-out.""

Sunday, June 20, 2010
"Kevin Butler makes every press conference better... Even if he is a made-up person! But all of this 3D nonsense just isn't doing it for me."
Wednesday, June 16, 2010
"I go to Ohio State University... I wonder if there will be a "Six Years In A Row" car in ModNation Racer anytime soon.

Your move, Shoe."

Thursday, June 03, 2010
"@Evan - Thanks for the link!"
Wednesday, June 02, 2010
"Good read!

I'm curious what if you have anything to say to people who are trying to get their significant others into games. My girlfriend wants to play games with me all the time but she can't get over the complexities of controllers for this generation of consoles. Any ideas?"

Wednesday, June 02, 2010
"You can add "Phoenix Wright: Ace Attorney" to this list now, too! I've been playing it this week and it's bringing back fond memories of my DS Phat."
Sunday, May 30, 2010