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"Haha, that's funny. The idea that EA would sell for anything less than $51 million. EA paid $800 million themselves just to get Bioware. Sony would cost over a billion at least.
So, to clarify, Apple has $51 BILLION dollars. Not $51 million. BILLION. Let me say it again. BIIIIIIIIIIILLION. Holy balls that a lot of money."
Wednesday, October 27, 2010
"Great article. I've always loved your stuff, Mitch. Good read."
Thursday, July 29, 2010
""Oh, you only have sizes S and M left? What a surprise.""
Thursday, March 11, 2010
"#8 was very confusing because the hand is making the sign language for the letter "D", so I thought it was trying to say "Demon", but I couldn't figure out where the "Souls" were.
Argh! Apparently the D is poking the emon."
Thursday, March 11, 2010
"I weird that I played the hell out of this game on the Saturn and loved it? In my defense, the Saturn version looked A LOT better than the Genesis version shown in this video. In fact, those mini-game levels were completely different on the Saturn version:
http://www.youtube.com/watch?v=Ld0qd"
Wednesday, February 17, 2010
"ex, I'm not saying the newer Trials are bad. I own Trials 2 on Steam and play the hell out of it. But I feel that when they made the transition from 2D to 3D, they lost the feeling in the controls that made the game so much fun to play. I enjoy Trials 2 and Trials HD for entirely different reasons. They're more like fun, slow-paced puzzle games. The controls feel like they're in slow-motion to me. Fine, but diff"
Friday, September 04, 2009
"ed Cluster rules:
- Grab cards from the bottom and put them on falling cards a la Solitaire. You can go up or down one card (i.e on a falling 10, you can put a 9 or J)
- The more cards you have stacked when it hits the bottom, the higher your combo. An empty card hitting the bottom gets you nothing.
- When the meter on the right is full, you advance to the next level and get extra time added to the meter on the left.
- Since it's time based, you'll want to sometimes click on a column to immediately send it to the bottom if you don't think you'll have anything more for that stack. This helps speed things along without wasting time from your"
Friday, September 04, 2009
"yeah the flash trials controls are definitely "touchier". Once you get the hang of them, I find them much more controllable and enjo"
Thursday, September 03, 2009
"gle searching the title kind of makes you think it might be real. Of course, the box in that picture has no gamestop sticker on it so it was obviously placed.
I'm just pissed they stole my"
Thursday, September 03, 2009
"gree that tutorials should be optional, but I completely disagree that the controller layout screen is a good thing. Every time I see that damn controller with a million arrows and text descriptions on the screen, I die a little inside. I rush to try to memorize everything and then as soon as I hit continue (or God forbid, the loading screen automatically advances), I immediately forget what 90% of the buttons.
Sacred 2 is a great example of this. A loading screen with 87 button mapping descriptions and absolutely no tutorial whatsoever to teach you how to play the game. I'm about 5 hours in and still feel like I'm in tutorial mode just trying to figure out the basics of the interface.
Controller layout screens should go away. They should be an option in the menu so that you can look at it, but it should NOT be the way that you teach a player the controls. Go play Half-life 2 again and see how a tutorial should be"
Tuesday, August 18, 2009


I kinda feel that a game trailer is almost meant more to show us that the developer has skills. I mean, if you can make an awesome trailer then perhaps you can make an awesome game. Not always the case, but if you can't even keep my interest in 2 minutes then how're you going to do it for 15 hours?
And yeah, I agree that pretty much every game borrows from other games. But to be fair to the article, most of the great games do 1 or 2 things that are legitimately unique."