SARAH KELLY
COMMUNITY WRITER
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FEATURED POST
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Why the $60 price point for new games is detrimental to the industry.
Monday, June 21, 2010 | Comments (6)
POST BY THIS AUTHOR (3)
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Why Final Fantasy 13 should be judged by what it does rather than what it doesn't.
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The critics were wrong: taking another look at Infinite Undiscovery.
COMMENTS BY THIS AUTHOR (6)
"Thank you to Jason and the Bitmob staff for the feature!"
Saturday, March 27, 2010
"e post. It seems that action-based battle systems are the inevitable evolution of the genre, with several series already embracing it. I like turn-based systems as much as the next FF fan, but they don't hold my attention nearly as long as games like Crisis Core and The World Ends With You. Square may eventually come around, but it'll be a whil"
Friday, August 14, 2009
"hit the nail on the head when you pointed out that Nintendo's near-nonexistent quality control is the real issue. I think it's also because game developers don't know what "casual gamers" want, so they create anything that they think will fly (and Nintendo green lights it). Since the process is still experimental, you can wager that the latest version of The Sims will be surrounded by a million and one variations of Imagine: A Life That Doesn't Completely Suck. It's like Edison supposedly saying that he found 2,000 ways how not to make a light bulb; developers are still in the process of finding 2,000 ways how not to make a "casual""
Tuesday, May 19, 2009
"ely written. You make some very good suggestions, especially considering the complaints that so many players (including me) had with the game. Your idea about a grab button is interesting; it reminds me of the recover button in recent Tomb Raider games, where if you made an awkward jump you could quickly press a button to recover. Such a feature would definitely cut down the frustration. Mirror's Edge had a lot of unrealized potential, so hopefully DICE will take the criticism to heart and make a sequel that delivers on the promises of the ori"
Saturday, May 16, 2009
"ryan - I expect you to stand by your review, and in all fairness, your review was generally positive. Party management wasn't an issue for me because I prefer to manually change my party's gear and skills, but I can understand why it would overwhelm others. Tri-Ace's omission of an optimization option was a mistake for a party that size. IU's no Final Fantasy-killer, but my point was simply that it did more things right than most reviews indicated. I think we can agree that anyone who is interested should at least give the game a c"
Monday, May 11, 2009
"llistair- I haven't had my 360 for very long, so the only other 360 JRPGs I've played so far are Lost Odyssey and Tales of Vesperia. I can't say if it's objectively "better" than either of them, though I personally enjoyed IU the most because the story never lost its momentum, while both LO and ToV had some painfully slow periods. Also, the battle system was simple but addictive, so fighting never got tedious, which can happen in other JRPGs. Hope that"
Sunday, May 10, 2009