TIM LATSHAW
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FEATURED POST
Raymanorigins_31321939848
Rayman Origins’ poor sales raise an important question: Are we taking classic creativity for granted?
Tuesday, December 20, 2011 | Comments (10)
POST BY THIS AUTHOR (7)
Smb5620x
Death is a natural part of gaming life, but is its treatment in many modern games outdated?
Ivypic
The charming tail of a game reviewer and his quest to keep a baby flightless bird from getting impaled on spikes.
Laytonfuture
The challenges of the Professor Layton series are many, but the largest may be weaving them into the stories.
Geocaching
Fresh air and sunlight are overrated. Here are some gaming-related reasons to look into the GPS-based activity of geocaching.
Donkeykong2snes
Is it really a blessing to afford any game you want?
Eym
Enjoy Your Massage! attempts to bring some tangible sensuality to WiiWare, but is your $5 better spent on the Magic Fingers machine at an interstate motel?
COMMENTS BY THIS AUTHOR (48)
"Yikes. Maybe it's because the numbers are still relatively low overall, but that seems like a pretty large discrepancy between these two sources. Unfortunately, I'm not in a position to determine which one is more accurate. I'm hopeful for VGChartz, but have seen more journalists source the NPD numbers. Either way, thanks for showing me this. It's quite intriguing!

It feels like I'm at the last area of the game. I hold off playing so I can do co-op with my cousin. Going at it with 2 players is an awesome experience, especially when you take turns trying for the precariously placed items around the stages. "

Wednesday, December 21, 2011
"I originally had the link in the story, but this was my original source: http://www.eurogamer.net/articles/2011-12-10-rayman-origins-sells-50-000-in-debut-us-month

I wasn't able to find anything that said otherwise. Please show me your source; I'll be ecstatic if yours turns out to be right."

Tuesday, December 20, 2011
"You shouldn't feel bad about not owning the game. The important thing is you've tried it and have an idea of what makes it special. That's what I hope reaches a lot of players."
Tuesday, December 20, 2011
"This was remarkably more insane than I imagined it would be, and for that I am quite pleased."
Saturday, December 17, 2011
"@Rob Savillo: You raise some good points. 

I wasn't exactly trying to relate to the "arcade mentality" throughout my piece. It mostly just intrigued me that Jensen went to two arcade classics when he thought of death and challenge. The inclusion of extra lives in many arcade-like titles is worth bringing up, but I would argue they are there to help the player feel like he or she is making some sort of progress against inevitable death. You would want to keep trying if you knew that reaching a certain point/skill level would give you some sort of reward or extended play, even if the game is made to have all but the best lose those extra chances shortly afterward. I'm not saying anything is necessarily wrong with an arcade-like setup; just that it doesn't have to be the only or "standard" concept through which all " real" games should be compared. 

I unfortuantely haven't played Demon's Souls yet, but they way you describe its treatment of death sounds creative and purposeful. It forces you to replay part of the game, but in a different way. Things sound like they have actually changed for the player somewhat instead of forcing him or her to relive the same points the exact same way until they do exactly what the developers want them to. I like that.

I also agree that, if a game wants to make limited lives, health and/or ammo part of its experience, then it should. I was never bothered by ammo management or ribbon finding in Resident Evil because I knew that was a solid intention of the game. But does it mean a game MUST have those kinds of limitations to be considered a "real game"? MUST challenge always be a requirement in a good or worthy gaming experience? Of course not. The respawning effect in BioShock irked some people, certainly, but when I played the game, it didn't become to me about creeping along with the threat of death over my head as much as exploring the world, learning the story, and finding new and interesting ways to mess with the enemies that populated the world. Perhaps it makes me a bit "simple" seeing how long it would take to take down a Big Daddy with just the wrench, but I'll admit I had fun doing it and it became incorporated into my view of the BioShock world.

Simultaneously, I can see how players who really thrive on challenge may be frustrated by the wave of more "casual" experiences and how the industry as a whole seems to be tilting away from what they love. I certainly don't want that aspect to disappear from gaming as it's certainly a necessary pillar and we do need "hardcore" challenges. I just don't think it's the primary support anymore. "

Thursday, February 10, 2011
"I resolve to finally beat Okami. That game is too good to leave in my backlog. (When I'm not working on that, however, it may be nice to be playing Raskulls.)"
Friday, December 31, 2010
"What a haunting experience. It does feel a lot like Every Day the Same Dream, but it heightens the sense of finality and makes you desperate to find that one thing you think will stop the downward spiral -- even if it likely doesn't exist. Whereas Every Day the Same Dream motivates you with the promise of something to gain, One Chance threatens that you'll lose everything."
Tuesday, December 21, 2010
"Well said. I think huge, long experiences will always be available, but things are definitely leaning more toward shorter, quality-packed games."
Monday, October 11, 2010
"Fun idea!

1. Chrono Trigger

2. EarthBound

3. Mario Bros. 3

4. Legend of Zelda: Link to the Past

5. Kirby's Dream Land

6. Perfect Dark

7. Sly Cooper

8. Tony Hawk Pro Skater 4

9. Super Mario Galaxy

10. Legend of Zelda: Link's Awakening

11. Elite Beat Agents

12. Silent Hill: Shattered Memories

13. Sonic the Hedgehog 2

14. Resident Evil 2

15. Klonoa"

Monday, October 11, 2010
"Now I miss Shenmue. I know I shouldn't a whole lot, but I do."
Saturday, October 02, 2010
"The Club Nintendo hanafuda deck is smaller than I expected, but still awesome. I wish they introduced more "legacy"-type stuff in the North American club."
Sunday, September 26, 2010
"A version of Maria is also playable in Portrait of Ruin on the DS, for those who don't have other options."
Sunday, September 26, 2010