I know, I said objectively :) But let me explain! The ending of Mass Effect 3 was littered with plot holes. Plot holes can not be subjectively good. They are always a bad thing. The ending also commits a lot of story telling no-nos, like introducing a new, important character in the last 10 minutes of your story, or changing the feeling of your story thematically at the very end. Also, when gamers were promised multiple endings that reflected on their experiences and don't get them, well, that's a lie. That's not subjective, that's just a lie.
I get kinda annoyed when people bring up that one guy who went to the FTC as "OMG THESE PEOPLE ARE ENTITLED." The fans are reacting to a bad product, or at the very least a product that was clearly not to their liking. That's how consumerism works. And I don't buy the whole "vocal minority" thing. If a vocal minority hated the ending, then BioWare woudn't be having to waste potential millions "explaining" the ending in a good-will gesture.
I know you're not being entirely serious with your FF7 metaphor, and it is funny :), but it really is very, very different. Actually, it shows exactly how gamers don't mind a sad ending. Everyone remembers Aerith's death as a huge, emotional moment. Basically, it worked for the masses. Say what you will about Mass Effect 3's ending, but it clearly has not worked for the masses, which is important when you're making a commercial product.
And we can debate whether ME3 is art or not, but it's DEFINITELY a commercial product. You can't charge people characters and then play the "artistic integrity" card."
As for other fighters with good single-player features, BlazBlue and Super Smash Bros. Brawl come to mind.
And Marvel: Rise of the Imperfects.
I was kidding on that last one."
Well, I can't speak for 3. I was too upset at the time that there was no GameCube version of that one to get it."





