MIKE MINOTTI
BITMOB STAFF
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Following (40)
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Poland, Ohio
Writer for Bitmob. Also loves Disney, professional wrestling, and Star Trek.
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FEATURED POST
Em2-shaking
Epic Mickey 2 producer Warren Spector explains why his newest game will be a musical.
Friday, March 23, 2012 | Comments (2)
POST BY THIS AUTHOR (508)
Diablo3
This week's Reviews Spotlight features Diablo III, Prototype 2, Minecraft, and more.
2guys_1title
This awesome video features men fighting to the death with weapons they draw out of chalk.
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You can beat this complex Rube Goldberg-based Portal 2 map with just the click of a button.
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Diablo III the girl is just as cruel as Diablo III the game in this funny video.
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An amazing domino display that'll tug at the heartstrings of any Nintendo fan.
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This fan-made trailer will leave you wanting a new F-Zero for the 3DS.
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Minecrafters have recreated the beautiful town of Narshe from Final Fantasy VI.
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Mortal Kombat's fatalities may be brutal, but this funny video shows us what happens if you don't "finish him."
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We don't have an Avengers game, but this video hilariously shows us what could have been.
Linkbrawl
This week's Reviews Spotlight features Kid Icarus: Uprising, Super Smash Bros. Brawl, Shadow Complex, and more.
2guys_1title
Need some motivation? Watch this video and remember to keep moving right.
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Super Mario World meets Jurassic Park in this funny video.
COMMENTS BY THIS AUTHOR (645)
"Well said, Danny. I think fun is justifiable enough for fun's sake."
Sunday, May 20, 2012
"Mass Effect 3 isn't the first or last piece of media that will be changed due to fan outcry. I don't buy that BioWare trying to fix what was an objectively bad ending is going to kill art.

I know, I said objectively :) But let me explain! The ending of Mass Effect 3 was littered with plot holes. Plot holes can not be subjectively good. They are always a bad thing. The ending also commits a lot of story telling no-nos, like introducing a new, important character in the last 10 minutes of your story, or changing the feeling of your story thematically at the very end. Also, when gamers were promised multiple endings that reflected on their experiences and don't get them, well, that's a lie. That's not subjective, that's just a lie.

I get kinda annoyed when people bring up that one guy who went to the FTC as "OMG THESE PEOPLE ARE ENTITLED." The fans are reacting to a bad product, or at the very least a product that was clearly not to their liking. That's how consumerism works. And I don't buy the whole "vocal minority" thing. If a vocal minority hated the ending, then BioWare woudn't be having to waste potential millions "explaining" the ending in a good-will gesture.

I know you're not being entirely serious with your FF7 metaphor, and it is funny :), but it really is very, very different. Actually, it shows exactly how gamers don't mind a sad ending. Everyone remembers Aerith's death as a huge, emotional moment. Basically, it worked for the masses. Say what you will about Mass Effect 3's ending, but it clearly has not worked for the masses, which is important when you're making a commercial product.

And we can debate whether ME3 is art or not, but it's DEFINITELY a commercial product. You can't charge people characters and then play the "artistic integrity" card."

Friday, April 13, 2012
"ave to disagree. Just because Mass Effect 3's ending was vague and not a happy ending doesn't mean it instantly has literary value. Honestly, I think there are things with the ending that are objectively bad. The lack of difference in the endings and the meaninglessness of your choices leading up to it are not only dissapointing but go against what Bioware was telling us to expect. Plotholes, like everything with the Nornandy or how your crew could be on it, are also objectively bad. There are also major storytelling no-nos committed, such as introducing a major character in the last 10 minutes of your story. I have no problem with a high concept ending, but it had to executed properly. You have to set it up in a subtle, careful manner. If the ending shocks your audience not just with content but with a change in tone, then you did a poor job preparing them f"
Monday, April 02, 2012
"Me too :("
Wednesday, March 28, 2012
"Well, the one example they showed us that I talked about in the opening was fine, but I'm really interested to see if they attempt songs outside of cutscenes."
Monday, March 26, 2012
"You know how I love anticlimatic endings :)"
Wednesday, February 22, 2012
"Mortal Kombat is the exception at the moment, but I see no reason why it should be. Just a bit more effort and all of these AAA fighters could match it. Until they do, I will keep criticizing them.

As for other fighters with good single-player features, BlazBlue and Super Smash Bros. Brawl come to mind.

And Marvel: Rise of the Imperfects.

I was kidding on that last one."

Thursday, February 09, 2012
"Honestly, the last four had MUCH better single player than this.

Well, I can't speak for 3. I was too upset at the time that there was no GameCube version of that one to get it."

Thursday, February 09, 2012
"Man, I am so pumped for Prey 2. That game looked awesome at E3."
Wednesday, February 01, 2012
"ctually considered it, but probably not. I'm not sure if SWTOR is a game I'm going to play long enough to dedicate a com"
Wednesday, January 04, 2012
"Interesting, but I see a few holes in your argument that I will soon detail in a PowerPoint."
Tuesday, January 03, 2012
"My only beef with Sonic Generations for the 3DS was how short it was."
Sunday, January 01, 2012